Review: What Did I Do To Deserve This, My Lord!? 2 (PSP/PSV/PSTV)



  • PlayStation Portable


  • PlayStation Vita Compatible Yes
  • PlayStation TV Compatible Yes
Title: What Did I Do To Deserve This, My Lord!? 2
Format: UMD / PlayStation Network Download (114 MB)
Release Date: May 4, 2010
Publisher: Sony Computer Entertainment / NIS America
Developer: Acquire
Original MSRP: $29.99 / $19.99
ESRB Rating: T
What Did I Do To Deserve This, My Lord!? 2 is exclusive to PlayStation Portable.
The PlayStation Portable download version was used for this review.
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

The release of Holy Invasion of Privacy, Badman! in July 2009 introduced us to the quirky world of the Overlord and his trusty God of Destruction as dungeons were constructed to keep the pesky Heroes at bay. One lawsuit and just under a year later sees the release of the sequel, now titled What Did I Do To Deserve This, My Lord!? 2. Is this oddball puzzler right for you? Read on to find out.

Here we go.....

Here we go.....

On the surface WDIDTDTML2 appears to be a simplistic puzzle game though it’s anything but. As the God of Destruction, it’s your job to protect the Overlord by digging out paths in his dungeon, releasing and growing an army of monsters who will fight those jerkface ‘Heroes’ when they come to invade. This is basic premise of the game and it’s where the complexity comes in.

You’re represented on screen as a pick axe and as you dig blocks out your dungeon, basic creatures called Slimemosses are formed. They’ll begin to wander around sucking nutrients out of the soil and depositing them into other blocks.

Cool! A Dragon!

Cool! A Dragon!

As the blocks absorb nutrients, they change color and digging those out will get you new monsters (starting with Omnoms and Lizardmen). Each set of monsters feeds on the group below them in the food chain and when conditions are right, they can even breed.

This sets up a complex balancing act as you attempt to create the right conditions to release a good number of each monster making sure each group has enough to eat and thrive so you’ll have a strong, healthy army when the Heroes arrive.

If it sounds complicated, it is. You really have to work hard to get that balancing act down to protect the Overlord. On top of all this, you have a very limited amount of time to dig out the dungeon and build your army before the Heroes arrive.

This is gonna get ugly.....

This is gonna get ugly.....

When the timer hits zero, the Heroes will be arriving imminently. The Overlord will ask you to place him in the safest part of the dungeon. After doing so, the Heroes will make their way into your lair and automatically fight any monsters they encounter.

At this point, you can sit back and watch, or continue to dig out monsters if necessary. You’ll want to keep the digging to a minimum though because you’ll get a bigger bonus at the end of the level for using less digs along the way. You can then use that bonus to upgrade your monsters into tougher versions and then the next level starts.

If the Heroes successfully navigate your dungeon, find the Overlord and get him back to the surface without dying, the game is over and you’ll have the opportunity to retry the last level.

Prepare to see this a lot.....

Prepare to see this a lot.....

You will fail in this game… a lot. It’s old school hard. The original was knocked for its relentless difficulty and really, the sequel hasn’t toned it down all that much.

Fortunately, along with a series of Tutorials and Challenges, a welcome addition to the game comes in the form of The Overlord’s Chamber. Here, you can take your time in creating a dungeon, growing monsters, getting a feel for the mechanics and balancing in the game without worrying about Heroes attacking.

The sequel also includes four times more stages than the original, 2.2 times more monsters and 2.3 times more Heroes. A new mechanic is also added in the form of ‘mutation’ allowing your monsters to get stronger through deformity, obesity and gigantism.

Training is a VERY good idea.....

Training is a VERY good idea.....

The game’s dialogue is very well written and funny, sometimes laugh out loud funny. They poke fun at typical gaming conventions and pop culture references abound.

The game also includes an almanac of all the creatures and characters found within that includes plenty of information on their strengths and weaknesses all written in the same witty style as the dialogue.

One of my favorite features is the ability to take screenshots during gameplay simply by pressing the Select button. It’s such a simple implementation and it works brilliantly. All screenshots used in this review were taken directly from my game using this feature.

It's Fezzik!

It's Fezzik!

The game oozes 8-bit charm. There are some cool graphical effects here and there but for the most part, you’ll get colorful, crisp 8-bit stylized graphics. Nothing too fancy but it all suits the game very well.

The monsters and Heroes all have distinct looks especially between classes and upgrades. You’ll never have a problem distinguishing one from another.

The audio is also really well designed. Eschewing a lush, orchestral score, the music is simplistic yet charming and it fits beautifully with the 8-bit, old school vibe going on in the rest of the game.

As the dialogue appears on screen, you’ll hear a goofy mumbling sort of noise similar to the adults in Peanuts cartoons but in a style unique and fitting with the graphics. The sounds heard as you dig, as the monsters move and grow, as the Heroes attack, it’s all spot on and really helps to immerse you into the flow of the game.

This game is singleplayer only with no online component.

Dig, dig, dig

Dig, dig, dig

At first glance, there’s not much to this game, but don’t let the looks fool you. This is a deep, complex and very hard game. The UMD version also includes the complete original Holy Invasion of Privacy, Badman! on the disc as a bonus. To access it, all you have to do is toggle the Left and Right shoulder buttons five times while in the main menu.

If you like your games a little more portable or only have the PSPGo, fear not! The PSN version of the game is $10 cheaper than the UMD and on top of that, the original game is currently selling for $7.99 on the PlayStation Store making this a cheaper option. Take that digital distribution haters!

If you’re looking for a puzzler/real time strategy game with a ton of challenge, this may very well be for you. If however you’re easily frustrated, you may want to skip it. It really is punishingly hard at times, but it can also be very rewarding.


* All screenshots used in this review were taken directly from the game using the developer’s built-in screen capture functionality.



Written by Josh Langford

Josh Langford

Josh has been gaming since 1977 starting with the Atari 2600.
He currently owns 26 different consoles and 6 different handhelds (all hooked up and in working condition) including all consoles from the current generation.

Josh is currently the US PR & Marketing Manager for Fountain Digital Labs and has recused himself from any involvement on PS Nation arising from posting or editing any news or reviews stemming from FDL.

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