Killzone 3 Move Tips

So you’ve got yourself a PlayStation Move controller, and although you have enjoyed some of its launch titles, you have found some of its more serious game applications to fall a bit short of what you expected.

But now you’ve heard rumblings that the Move controls on Killzone 3 work well and can’t wait to try them for yourself.  If you have jumped on the Killzone 3 beta, or recently downloaded the single-player demo, then you have had the opportunity to play the game with the Move.  There are various ways to play the game with the motion controls (one of which will be released along side the game in the form of the Sharpshooter attachment).  But the fact is that the Move controls do work very well, even without the attachment, and with these tips you could play through the entire campaign using motion controls, without feeling the pain of holding the controller up for hours.

The mistake I initially made when playing Killzone 3 with the Move was try to hold the controllers up in front of me (like a pointer).  I figured that since the Sharpshooter attachment would work like a gun-pointer, I would do well to treat the Move like a pointer.  While I was hitting my mark, I found that the vibration of the controller (much like a real gun) was shaking my controller, and my weak grip on the Move would cause the vibration to also rattle my crosshairs on the screen.  While this did somewhat simulate the feeling of real shooting, it wasn’t very entertaining, and on top of that, my arm began to ache after a while.

Unless you’re planning on playing the game with the Sharpshooter device, a great way to set up for Move playing is to sit on your couch as you normally would when playing a game.  Place the Move controller on your right leg and allow the rear of the controller to pivot on your lap or knee.  Movement becomes more subtle, and this helps a great deal when turning within the game (by keeping your character from spazzing out on the screen).

Naturally, your Navigation controller will sit on your other lap (or wherever it feels comfortable, as its positioning does not reflect actions on the screen).

In-game controller settings will also play a major role and should be set according to your play style.  Setting your vertical and horizontal detection to 0% begins your turning movement the moment your crosshairs begin to leave the center of the screen (there is a small buffer, however).  And while this might initially make for some crazed head turning, allowing yourself to adjust to this (with subtle movement on your Move) will help you turn quickly as your round a corner, or should you find someone shooting at you from behind.  I have found that lowering your turning speed to 20% also helps in preventing too much of the disorienting turn speed that at times makes your character overcompensate when an enemy comes into your crosshairs mid-turn.

Here are a few unrecommended way to utilize the Move while playing Killzone 3.

After spending a weekend using nothing but the Move controller and these play-setups, I am convinced that I will be playing the campaign with the Move controls and hopefully jump online with it as well.

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