PixelJunk Lifelike is Now PixelJunk 4am

The upcoming collaboration between Q-Games and kick-ass Kyoto musician Baiyon now has a new name, PixelJunk 4am, which Baiyon explains in the following interview:

Why the name change?

Baiyon: PixelJunk lifelike was originally conceived as an extension of the PixelJunk Eden world. Our idea was to create a kind of living speaker for people to play their music through, using natural imagery and taking strong visual cues from Eden. There wasn’t even the concept of a “player”. We’ve since moved far beyond that simple idea to new and uncharted waters both visually and musically. The style has evolved now into something that is really quite different from anything we’ve ever made before. It was only natural we’d want to chase this new concept and capture it with a new title.

Why 4am?

Baiyon: 4am represents the exact mood and feeling we’ve captured. 4am is that deep night hour. In clubs, the music drifts to a new level entering a deepened state that often seems removed from reality. Whether you’re in a club or not, 4am always feels like the night has gone on forever, where there’s still that little bit of time left before dawn. This late night feel better represents our current visual and musical style.

So what can we expect now?

Baiyon: PixelJunk 4am is something unique that has never been tried before, so we’re treading in new territory. We’re using the PlayStation Move in truly experimental ways to give people control of making their own style of music. Being able to stream your music live on PSN also gives people the chance to broadcast a new kind of online performance. We can’t wait to see people playing 4am deep into the early morning hours.

As part of the renaming, Q-Games has launched an all new interactive teaser site for PixelJunk 4am which can be accessed here: http://pixeljunk.jp/library/4am. By moving your mouse around different areas of the screen, you’ll get an early taste of what PixelJunk 4am will be like. Keep in mind however that you’ll have much more control and variety with the Move controller when the actual game comes out.

When we saw the demonstration at E3, both Glenn and I were very intrigued by the use of the Move controller and the ability to broadcast your performance to everyone on the PSN. It’s really a bold new experiment in online interaction and I really hope it takes off. You can check out the new trailer from TGS and the promotional shots below.

Written by Josh Langford

Josh Langford

Josh has been gaming since 1977 starting with the Atari 2600.
He currently owns 25 different consoles and 6 different handhelds (all hooked up and in working condition) including all consoles from the current generation – minus the Switch.

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