Naughty Dog needs next-gen

The developer of the Uncharted series, Naughty Dog, claims that it wouldn’t be possible to make significant graphical upgrades on the current hardware.

Game director Justin Richmond spoke about how fans shouldn’t be expecting a big leap in graphical prowess when they open their new game on November 1st. It probably won’t come as a surprise to many that after 5 years it’s difficult to find loads of untapped potential, but no doubt some people will jump on this like crazy, either to fuel ‘imminent PS4 release!’ speculation or even to bash the PS3.

Here are the quotes in full:

“Uncharted 3 isn’t just an incremental update. We did change lots and lots of things – but graphically speaking, it’s not going to have the same gap [from Uncharted 1 to 2]. It was never going to happen. The way we made it, how much of the PS3’s power we were using… that huge gap that you saw between Uncharted 1 and 2 is the kind of thing that really only happens once per generation.

We pushed it really hard. Uncharted 2 to 3 is still a jump, but it’s a narrower jump. And going forward, it depends on what we do. There are always ways to improve stuff, always ways we can pull out more stops… like changing optimisations, changing streaming animations, getting more polygons on screen, progressive mesh.

But I don’t think you’ll ever see that same jump again, at least on a PlayStation 3. There was just so much power left over in the PS3 when we made Uncharted 1 that we figured out how to use and really took it to town when developing Uncharted 2.”

Written by Raj Mahil

Game collector. Journalism graduate. Batman addict. Movie goer. WWE nut. Sports obsessive. Arsenal fan. Squawka.com Sub-Editor.

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