Sine Mora Isn’t Just Coming To Vita, It’s Coming to the PSN Too!

After announcing ‘Sine Mora’ for the PS Vita at E3, Digital Reality and Grasshopper Manufacture have finally announced the highly stylized horizontal SHMUP for the PS3. Mixing both traditional and bullet-hell elements, ‘Sine Mora’ impresses from the first screen with a colorful palette, lush environments, and tense action. One feature that sets it apart from other games in the genre is the ability to slow time down at-will, helping the player get out of tight jams, especially against the full-height and multistage bosses.

Not much is available in terms of screenshots or even video, but rest-assured that when anything is available, we’ll get it posted for everyone to marvel at.

Press Release:
Budapest, Hungary – June, 21 – Arguably one of the greatest shmups to come to this console generation, Sine Mora is looking to steal hearts again on PlayStation®Network. Sine Mora is the genre-defining creation of Digital Reality and Grasshopper Manufacture, and it’s rife with laser spray, bullet-time madness, insane power-ups and epic boss battles. PSN junkies will soon be dodging and destroying in one of this year’s greatest reviewed games.

“After having an extremely successful launch on Xbox LIVE Arcade and revealing the Vita version at E3 to much praise, we’re excited as ever to bring the experience to yet another platform,” said Balázs Horváth, director of publishing at Digital Reality. “More important than anything, we created something we love, and we know Sine Mora will be loved yet again on PlayStation 3.”

Co-developed by Grasshopper Manufacture and Digital Reality, Sine Mora is a dieselpunk shoot ’em up that provides a unique take on the genre, where time is the ultimate factor. Mixing classic shooter sensibilities with next-gen presentation, Sine Mora defines itself as a gorgeous shmup that appeals to both hardcore and casual gamers alike. Found on Xbox Live Arcade and coming soon to PlayStation®Vita, Sine Mora features over 60 combinations of planes, characters and time manipulation devices to complete every beautifully-crafted stage with scaling difficulty. All of this is set to an epic score of soaring heights composed by Akira Yamaoka (acclaimed for his works on Shadows of the Damned and the Silent Hill series) and with set pieces from boss battles designed by the legendary anime director Mahiro Maeda (Final Fantasy: Unlimited, The Animatrix segment “The Second Renaissance Parts I and II”, and the animation sequence in Quentin Tarantino’s Kill Bill Vol. 1).

For more information about Sine Mora, please visit the official website: http://sinemoragame.com, the Facebook page: http://www.facebook.com/sinemoragame or follow us on Twitter: http://twitter.com/SINE_MORA.

Written by Glenn Percival

Glenn Percival

Just a guy that loves games, movies, Golf, Football, and Baseball.

Podcast Co-Host, Editor-in-Chief, Video Producer, and whipping-boy

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  • fireponrome

    Was mighty jealous of this game when I saw it get released on XBLA…  Can’t wait to play it.