Episode 313 – Bronies Don’t Quit!


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#New Releases – April 9th

– MGS V revealed, 2 games coming. ‘The Phantom Pain’ and ‘Ground Zeroes’. Trailer released: http://tinyurl.com/bpge33f
– Gameplay from Battlefield 4 shown http://tinyurl.com/cz4sd2a
– Ubisoft inadvertently reveals PS4 game price http://tinyurl.com/cljzdy3
– Revealed at GDC, over 100 titles coming for PS Vita in 2013
– More PS4 info revealed at GDC:

#What We’re Playing and Watching
#Review of Tiger Woods PGA Tour 14

#Gamer Nights on the PS Nation forums!

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#It Is Written
– New Album is on iTunes!

– Also available at CD Baby!

PS4 Info:

– Targeted to be the “central device in the living room”
– “Core gamers are our primary audience
– PS4 build around them, salable to the outsiders
– 5 core PS4 principles: Simple, Immediate, Social, Integrated, Personalized
– PS4 CPU: 64-bit x86 arch, low power consumption, low heat, 8 cores, 8 HW threads, 2MiB L2 cache per 4 core group, 32kib l1 I/D-cache
– PlayStation Shader Language, very similar to HLSL, allows featured BEYOND Direct X 11 and OpenGL 4.0
– “GPU – Tessellation – adding geometric detail to smooth edges or create more organic shapes”
– PS4 RAM – 8GB 256 bit GDDR5 (GDDR5 is very high end graphics memory only found on PC graphics cards)
– Will come with “very large hard drive in every console”
– PS4 Dev Environment – Windows 7 64-bit, tools are fully integrated into Visual Studio 2010 and 2012
– “Debug your PS4 code as you would your PC code”
– PS4 Controller: Start/Select buttons are now “Options.” New System button is “Share.”
– Speaker, headset jack and “extension port” on the PS4 controller
– PS4 controller buttons are going back to digital over analog because no one used it on PS3
– PS4 controller L2/R2 – Curved design to get rid of the accidental netflix fast forwarding
– PS4 controller: 1920×900 resolution on the analog touchpad
– PS4 controller colors are the Player Numbers: 1-Blue, 2-Red, 3-Green, 4-Pink (Like the buttons)
– PS4 will charge controllers when it’s off. Unlike the PS3.
– PS4 controller light bar can be used for muzzle flashes, health bars, etc
– “The #PS4 Eye will enhance the PS4 user experience.” High sensitivity dual color cameras
1280×800, 12 bits/pixel, 60Hz
– Dedicated port for the #PS4 camera, exclusive SCE Connector. Means it won’t use a USB port on the console, but won’t plug into your PC.
– Cam suggested uses: walkthrough vids, taunting in killcam, login, speech recognition, etc; possible PS4 Camera Magic – Sees the controller, you guys move, splitscreen moves to be on the right side
– The above is what devs could do (not mandatory)
– Video example shown of PS4 combining the camera and the controller. “AR Menu”
– Zoom into the controller, tilt to shake little dudes inside, push into our world like EyePet
– 2004: XMB, 2011: LiveArea, 2013: New #PS4 one based on the five principles from earlier
– UI is meant to give you at a glance info without loading the game. See what new DLC is out and whatnot. What friends are saying.
– Have to enable people seeing your real name on the #PS4. Auto-enabled if you import from another social network. (Can be turned off)
– PSN friend limit raised
– PS4 Mock-up: Heavy Rain choice with the number of your friends that chose each option.
– All the PS4 streaming and sharing: that’s on the hardware. Devs don’t have to do anything special to their game.
– PS4 Remote Play: Screens are mirrored on PS4/Vita (Both on at same time). Hardware does it/not on devs. Start at any time; no special mode.
– Talking about the PlayStation App. Login, buy game, PS4 starts downloading at home, you get home and start playing the part that’s DWLD.

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Written by Glenn Percival

Glenn Percival

Just a guy that loves games, movies, Golf, Football, and Baseball.

Editor-in-Chief, Video Producer, and whipping-boy

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