Naughty Dog won’t be using new engine for PS4

The Last of Us (B)

Premier PlayStation developer Naughty Dog will not be utilising a new game engine for its PS4 titles.

The studio has confirmed it will continue to use the tech that powers the Uncharted series and upcoming release The Last of Us; primarily because of difficulties they faced in the past when transitioning to next-gen.

Speaking to Digital Spy, The Last of Us director Bruce Straley spoke of the team’s decision:

“We learned a big lesson coming from PS2 to PS3. There was a lot of hype over what next-gen was going to be. It was all going to be like movies, like a pre-rendered cutscene-style fidelity.

That turned out not to be true. Granted, what we’re able to do now is pretty damn close, but it took Naughty Dog four games to get there – one of the top developers in the industry with some on the most amazing scientists working in our programming department.

We scrapped everything at the beginning of Uncharted 1, and we had a perfectly good engine with the Jak & Daxter franchise. We could have started with something there and then built off of it and only changed the pieces and parts as we needed, when we needed. And that really caused a lot of turmoil.

We learned our lesson in saying, as we move into development into next-gen, we want to take our current engine, port it immediately over as is and say, ‘Okay, we have a great AI system, we have a good rendering system’. Hindsight’s 20-20, and it sounds obvious to say it, but it’s one of those things that you learn in development. We’ve gained something from this experience, and now we want to apply it moving into next gen.”

[Source: Digital Spy]

Written by Raj Mahil

Game collector. Journalism graduate. Batman addict. Movie goer. WWE nut. Sports obsessive. Arsenal fan. Squawka.com Sub-Editor.

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  • way2easy

    I don’t see this as a problem. Most ‘new’ engines are still mostly reiterations of old stuff.
    If naughty dog really did scrap all their old engine last time, that would be the exception rather then the rule.
    Its interesting though that now that The PS4 is designed to be like a PC and not rocking a totally different architecture (like the PS3), that naughty dog will stick with the game engine that works so well on the PS3. Will it lead to them having trouble porting it to the PC-like architecture of the PS4, just as we saw problems going the other way this generation?