Killzone: Shadow Fall will have dedicated servers


All future Killzone: Shadow Fall players, you may go on and jump for joy. Speaking during a presentation at the Eurogamer Expo, Killzone Shadow Fall Lead Designer Eric Boltjes, revealed some more details about the multiplayer part of their PlayStation 4 launch title. After the presentation, Boltjes sat down for a Q&A to cover even more details that weren’t talked about during his presentation. Check out the full Q&A session log right here and watch the presentation below.

One of those topics was the issue of servers; namely if they would be dedicated or not. “Killzone Shadow Fall has dedicated servers hosted in various regions around the world.” Boltjes stated. He continued, “These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues. Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’, one PS4 in the game selected for its connection quality.”

Basically this means that if a person has a slower internet connection, they should still have a “better” gameplay experience than if it was player-hosted games.

Are you looking forward to the multiplayer part of Killzone: Shadow Fall? Let us know you thoughts on the dedicated servers news in the comments below.

Written by Kyle Jessee

Kyle Jessee

Your lone Kentucky writer on staff. Loves the Big Blue Nation, rock music, and Resistance 2 (the best in the series).

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