Dragon Age: Inquisition Environments Trailer

Dragon_Age_Inquisition

In a new post on the Bioware Blog, Producer Cameron Lee talked a little about the world of Dragon Age Inquisition. He briefly discusses how the world’s population is able to adjust based on your actions and “tip the balance” of an area. With Dragon Age: Inquisition being Bioware’s first next gen game he states that it is their “most ambitious game to date!”

From the Bioware Blog:

“When we started Dragon Age: Inquisition, one of our earliest goals was to bring the world to life and let you decide who you want to be in this vast and complex world. We accomplished this by using the Frostbite engine, which supports massive areas, destruction, and the most advanced next-gen technology we’ve ever seen.

Dragon Age: Inquisition is BioWare’s first next-gen game. It’s also our most ambitious game to date! Nowhere is this more visible than in the incredible size and diversity of locations, life, and hidden places you’ll discover on your journey.

The artists, designers, programmers, animators, audio and VFX specialists and many others are the most talented I’ve ever had the pleasure of working with. They are the people bringing the world of Dragon Age to life for you to discover. They’ve built incredible graphics systems like weather that creates naturally-formed puddles, spider webs that blow in the wind, and huge amounts of various materials that look more realistic than anything we’ve ever created in a BioWare game!”

Dragon Age: Inquisition is due for release on PS3, PS4, PC, Xbox 360, and Xbox One later this year.

Source: Bioware Blog

Written by Michael Cwick

Michael Cwick

Just a nerd from the Windy City. I’m actually really bad at describing myself because I get all self-critical and self-conscious. Follow me on Twitter, @The1stMJC, to see my borderline insane rants on tv shows and other non important subjects. If I’m not tweeting I’m probably just watching Buffy or Firefly for the millionth time.

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