Impressions: Mortal Kombat X

 

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Fight fans rejoiced first thing this afternoon when the show floor opened as Glenn and I eagerly awaited entrance to the MK theatre.  Ed Boon, creative director at NetherRealm Studios, was excited to show us a screen where the toughest fighting game decisions are made: the character select screen.  A quick glance revealed that the game will seemingly launch with 24 characters but only 6 of them were visible.  They were:

  • Scorpion
  • Sub-Zero
  • D’Vorah  (Half human, half insect)
  • Ferra/Torr (Brute/tiny minion combo)
  • Kotal Kahn (Statuesque character)
  • Cassie Cage (Daughter of Jonny Cage and Sonya Blade!)

An interesting feature of Mortal Kombat X is the 3 character variations that each fighter will have.  Each variation will have abilities specific to that variation only.  Scorpion, for example, will be able to summon demons when using one variation but he will be missing his swords.  Another variation of his however, will allow double sword play advantages but the demon summoning will no longer be available.

It looked like the 3-bar meter system from Mortal Kombat (2011) has made its way back into this game.  One bar can be used to enhance a special move, two bars can be spent to stop an opposing combo, and with three full bars, players can opt to unleash the devastating X-ray move and change the tide of a fight.  The animation showed Sub-Zero’s skull being penetrated by Scorpion’s spear and many of his vertebrae shattering as he was slammed head first into the ground.

An evolution of the environmental interactions from Injustice: Gods Among Us showed up in today’s demo as well.  Scorpion leapt off of tree stumps to get around his opponents while Sub-Zero used the branches as weapons.  Dead bodies floating in the wavy background of one of the stages we saw were snatched out and thrown as a projectile by Ferra/Torr.  This is suggestive of the class system regarding environmental interactions that we saw in Injustice with agility characters jumping around backgrounds, power characters throwing heavy machinery, and gadget characters displaying an advantageous hybrid of the other two classes.

The visual fidelity was incredible with character models showing an unmatched level of detail.  The different variations for Scorpion in particular were denoted by slight changes in his wardrobe.  He flaunted an accessorized skull on his belt when summoning demons, double swords on his back when using Ninjitsu, and blazing hands when in his other variation.  The forestry that we saw in one of the stages came to life and the eerie vegetation set the perfect backdrop to a gruesome fight.  Ancient ships with byzantine trim lined the deadly waters of our other fight scene, fostering the dreadful violence taking place at the forefront.

The demo ended with a series staple:  the ever-popular fatality.  We were shown a part of it at the Sony presser but we were able to see the whole thing in its grotesque entirety this afternoon.  After Scorpion blew a hole through Sub-Zero’s torso and exposed his heart, Subby dropped to his knees only to get the front of his skull and face sliced clean off.  Sub-Zero falls to the ground with his brain leaking out his face and the back of his severed tongue quivering from what’s left of his nervous system.  The audience loved every disgusting second of it.  Mortal Kombat X is slated to release in 2015 for PS3, PS4, Xbox 360, Xbox One, and PC.

Written by Emrah Rakiposki

Emrah Rakiposki

– Food
– Video games
– Rap music
It has been my life’s work to properly order the list of this world’s greatest pleasures. There is no right answer.

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