Impressions: The Evil Within

e3-14-floor-bethesda

 

The Evil Within follows Detective Sebastian Castellanos who, after recently witnessing a horrible mass murder, finds himself in a world turned upside down by psychopaths and monsters that were released by some mysterious and evil force. So, being the good detective, he sets out to discover what this evil is and how to stop it.

The_Evil_Within_online_portrait_wLegal

The Evil Within features some interesting mechanics and enemy types throughout the game. One of the monsters you will face most often will be the zombie, which goes down after a few shots or with one shot to the head. If the headshot is not achieved and the enemy goes down, that does not necessarily mean the enemy will stay down.  The body must be burned or it will come back and continue to attack. This is bad if you have  many creatures to fight.

I believe during the demo I picked up matches so it seems like that will be a limited item meaning going body burning crazy could backfire which will possibly add a strategic element to the game as you decide if you need to destroy a body or save your match hoping you leave the area before the zombie rises again.

Asylum_Reborn_forSite

Other enemy types require stealth which can be achieved by crouching and sneaking around for the kill from behind. In fact some enemies require stealth because they cannot be killed and if you happen to alert the enemy that means you will have to run and eventually find one of the cliché hiding spots in horror games like under a bed or in a closet. Despite having a gun and various melee weapons you will not feel like an empowered bad ass because you will run into an enemy at one point that you will not be equipped or capable of dealing with. You are meant to feel vulnerable at all times with limited resources and various enemy types to deal with.

In my brief 15-20 minute demo with the game I didn’t see much that scared me, but that’s hard to do especially in a loud crowded atmosphere like E3. But the game did have its fair share of “WTF” moments with its use of intense violence.

Village_02_forSite
The Evil Within features some sick (in a good way) visuals. Enemies are horribly deformed and twisted and capable of some pretty intense actions. Gore that will bring on some “oh god” moments. If The Evil Within can bring the scares beyond jumps and gross-outs remains to be seen. As of now it is bringing plenty of shocking moments that are visually intense and disturbing. If you like horror games, especially the older Resident Evil titles, this is a game to keep an eye on for sure.

The Evil Within is set to release this October for PS3, PS4, PC, Xbox 360, and Xbox One and is being developed by Tango Gameworks and being published by Bethesda Softworks.

Written by Michael Cwick

Michael Cwick

Just a nerd from the Windy City. I’m actually really bad at describing myself because I get all self-critical and self-conscious. Follow me on Twitter, @The1stMJC, to see my borderline insane rants on tv shows and other non important subjects. If I’m not tweeting I’m probably just watching Buffy or Firefly for the millionth time.

Twitter Digg Delicious Stumbleupon Technorati Facebook
  • Keith Dunn

    Unholy CRAP!!! That’s awesome. The only thing is that Resident Evil allowed the player time to be in lit environments and explore and solve puzzles as well as encounter enemies. THAT is what made it great and playable by a lot of gamers. While I admire the art style and the, pardon pun, GUTS this game seems to have, it could prove too intense for many gamers.
    To really hit the sweet spot horror games need to take their cue from the best horror films as pertains to PACING!
    The Exorcist wasn’t just one long crucifix labial-ripping scene! Even SAW wasn’t gore porn.
    I worry that these games will miss being playable because they won’t spend enough time IN THE SUNLIGHT!
    Drama and even comedy, has a rhythm!
    If the game is all terror it will be among the most traded games in Game Stop history.