Review: inFAMOUS First Light (PS4)


Title: inFAMOUS First Light
Format: Blu-ray Disc (EU) / PlayStation Network Download (8.7 GB)
Release Date: August 26, 2014
Publisher: Sony Computer Entertainment
Developer: Sucker Punch
Original MSRP: $14.99
ESRB Rating: T
inFAMOUS First Light is exclusive to PlayStation 4.
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy.

Audio Review:
The audio review for this game is available on Episode 386 of the podcast.

First, I won’t spill any details about the story to avoid spoilers at all costs. I will say though that First Light focuses solely on Fetch, a character that you encounter in Second Son. If you haven’t played inFAMOUS Second Son though, you’re mostly in luck since First Light doesn’t spoil too much except for a character or two, and even then who these characters are etc. is still revealed in Second Son more than here.

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Gameplay is quite similar to the inFAMOUS games of the past, but in First Light you obviously only focus on using Fetch’s Neon-based powers. You’ll still have to purchase updates with points earned throughout the city via free-roam and missions. And of course your moral choices will still affect which way your powers will sway between good and evil, just to a lesser extent until you’re close to the end of this chapter. The story itself will take you about 5-6 hours to complete, but there’s a ton more content past that.

As in Second Son, you’ve got the whole of Seattle to play in, and it’s your choice to do what you want. You can focus solely on the story, work on the ninety-seven different challenges spread around the city, or just roam around and deal with your random encounters with the DUP soldiers or the cops. My advice though, is to work on some of the challenges early so that you can build Skill Points, which can also be acquired by collecting the red Lumens that are scattered-about. Some are placed in some pretty challenging spots too, so those completionists out there are in for a challenge.

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I enjoyed the story quite a bit, with a couple of great twists worked-in. You’ll definitely get to know Fetch on a more personal level, and it’ll help you understand her motivations in Second Son. This is a wholly separate story too, so you’re not going to encounter much in terms of rehashes.

The nicest part of First Light to me though, was getting to expand upon Fetch’s powers. Her stasis move is especially important to have later on, as it’s essential for staving-off some of the tougher enemies when you’re in a heated and populated battle. Another new addition is the random neon gas clouds that appear while you’re dashing. Dash through one and you’ll run even faster, which helps SO much when you need to get to the other side of the city in a hurry.

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Lastly, peppered throughout the story are the new Battle Arenas. I won’t explain why they appear other than they’re how Fetch’s powers are introduced to the player, but they can also be unlocked so that you can choose to play through waves of virtual enemies and hone your skills. One of the cooler aspects of the Battle Arenas is that if you own Second Son (and the data is still on the hard drive) you’ll be able to use Delsin to play through them, which adds even more items to your features list. I’ll talk more about these later though.

Just as in Second Son, the visuals are fantastic in First Light. The city is yet again alive with activity, and through the day and night cycles and changing weather, it looks just as good as ever. Since you’re using Fetch, her neon-based powers paint everything with a myriad of bright colors, and instead of painting graffiti like Delsin did, you’ll now paint neon graffiti, glowing on walls and other objects. It’s quite stunning.

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Back also is the Photo Mode that was patched-in to Second Son. It’s the same as it was was before, but with three additional filters, and it’s still incredibly easy to use.

As expected, the voice acting is top-notch, and everything else about the city itself comes alive with the help of a fantastic sound design. Cars will honk and skid to a halt, random people will talk about what’s happening, and combat fills your ears with everything they can take. As with Second Son, there are selectable audio formats available, including one specifically designed for the Sony Gold Wireless Headphones (that also works well with other gaming headphones by the way).

inFAMOUS First Light is again Single Player only, but there are some online elements available. The different and vast array of missions available in the Battle Arenas all include online leaderboards, allowing you to challenge your friends or work toward that top worldwide score.

It’s a nice tool to keep people playing, and the Battle Arenas offer the player the opportunity to practice their moves and get even better at the main game. Just keep hitting those flying turrets for upgrades and to keep increasing your multiplier.

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inFAMOUS First Light is a pretty great extension to what was established in inFAMOUS Second Son. The nice thing is that it’s completely standalone (even being available on disc in Europe), so it’s actually a good opportunity to figure out if you want to buy Second Son or not. I enjoyed the story quite a bit, and it really plays out differently than you would expect.

You’re getting a lot of content for $15, and if you liked Second Son, you’ll definitely enjoy First Light. If you haven’t played Second Son yet though, this is your opportunity to see if you’d like it or not. Personally, I enjoyed First Light quite a bit. To me, more inFAMOUS is always a good thing.


* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

ps It has a Platinum Trophy



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Written by Glenn Percival

Glenn Percival

Just a guy that loves games, movies, Golf, Football, and Baseball.

Editor-in-Chief, Video Producer, and whipping-boy

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