EGX London 2014: Lara Croft and the Temple of Osiris Impressions


During my trip to EGX London I was invited to a secret location where I was lucky enough to try a few upcoming games from Square Enix. One of those was the sequel to Lara Croft and the Guardian of Light. Some of you might not have played this arcade-like action game with an isometric camera. Released back in 2010 it featured two player co-operative play, with the second player able to drop in or out at any time.

Lara Croft and the Temple of Osiris is the follow up from Crystal Dynamics (and Nixxes Software). Being published by the lovely folks at Square Enix and instead of just being a download release we will now also get a retail version this time around. I had a go on the opening stage to this upcoming game with three other players.

lara-croft-and-the-temple-of-osiris-screens-01 lara-croft-and-the-temple-of-osiris-screens-02

Yes, you read it correctly, this is now a four player co-op game. In keeping with the same drop in and out style as Guardian of Light with the game dynamically changing the amount of enemies and ways of completing puzzles depending on the amount of players at any given time. You could play the entire game on your own if you like or have three other players join you either on the couch, over the internet or any combination thereof.

When I mention co-op with regards to this game, I mean it in the loosest possible way since while we do have to work together to navigate the large levels full of traps and enemies, we couldn’t help but accidentally kill each other along the way. With players re-spawning only moments later without any ongoing punishment it became a reckless abandonment of morals and worry. Laughter filled the room as one player let go of a rope holding another above a spike filled pit, or when we all realized we were too close to an accidentally triggered remote-controlled bomb.

lara-croft-and-the-temple-of-osiris-screens-03 lara-croft-and-the-temple-of-osiris-screens-04

In this latest adventure, Lara must join forces with a rival treasure hunter named Carter Bell and imprisoned gods Horus and Isis. Both Lara and Carter have similar weapons and skills, as do the gods. You can all use upgrades and weapon pick-ups to help defeat the Egyptian underworld.

It still has the look and feel of the older game but now the graphics and animations have been improved so it doesn’t feel so rigid. Lighting and particle effects have also been greatly improved. Even with four players fighting off a large swarm of enemies the game coped very well.

We had plenty of collectibles and treasures to grab which all goes toward end of level bragging rights and helps keep that friendly competitive rivalry alive and kicking. With loads of enemies, a decent amount of puzzles and traps to keep us on our toes, and even a mad dash along a crumbling walkway. Before we knew it the level and our time with the game was over. It seemed to go by so quickly. I could have happily played the entire game there and then.

I’m so very glad I had the chance to play this title as it would have easily been lost in the myriad other games at EGX London, as now it’s one of my most anticipated titles of the year. Stay tuned to PS Nation for more on this game very soon.

lara-croft-and-the-temple-of-osiris-screens-05 lara-croft-and-the-temple-of-osiris-screens-06

Written by Chazz Harrington

Chazz Harrington

You can find me on everything: PSN, Twitter, Origin, Steam, etc using my universal ID: ChazzH69

If you send a friend request please add ‘PS Nation’ in the subject area.

Twitter Digg Delicious Stumbleupon Technorati Facebook