Review: Saints Row: Gat Out of Hell (PS4)


Title: Saints Row: Gat Out of Hell
Format: Blu-ray Disc / PlayStation Network Download (7 GB)
Release Date: January 20, 2015
Publisher: Deep Silver
Developer: Volition
Original MSRP: $19.99 (Standalone PSN Download) / $49.99 (Bundled with Saints Row IV: Re-Elected)
ESRB Rating: M
Saints Row: Gat Out of Hell is also available on PlayStation 3, Xbox One, and Xbox 360.
The PlayStation 4 download version was used for this review.
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

Audio Review:
The audio review for this game is available on Episode 407 of the podcast.

Right off the bat, let me clear up any confusion: this is a stand-alone game. It’s not an expansion or add-on, it’s a completely self-contained world and story set after the events of Saints Row IV. Would it make more sense if you’ve played previous games in the Saints Row franchise? To a certain extent yes since there are a number of returning characters and in-jokes that may be over your head, but ultimately not having played them won’t take anything away from the experience.

In Gat Out of Hell the President of the United States (your character from Saints Row IV) is kidnapped when a haunted Ouija board opens a portal to Hell. The President is sucked through the portal for the sole purpose of an arranged marriage with Jezebel, the Devil’s daughter. Yup, par for the course in a Saints Row game. The story itself isn’t particularly deep. In fact you could probably blaze through it in a few hours, but why would you when there’s so much fun and mayhem to be had across Hell?

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Upon arriving you’ll meet up with Dane Vogel, an old adversary of the Saints who has now set up his Ultor Corporation in Hell. He has big plans but he’ll need your help to take Satan out of the picture. You in turn need his help in gaining access to the wedding so you can rescue the President. From the Ultor building, you’ll be able to switch between Johnny Gat and Kinzie as your playable character. Each has their own unique dialogue and a special subset of collectibles to find so it’s worth playing as both.

Everything you do helps build Satan’s wrath, pushing the story forward. The biggest part of this is helping out a few of the more prominent figures in Hell, including Blackbeard, Vlad the Impaler, and a few inspired choices which I won’t spoil here. Helping these people take control of their districts will gain you new arcane powers which include Blast, Summons, Stomp, and Aura. They’re each a lot of fun and have their uses but I found myself relying heavily on the Stomp. When upgraded, Stomp can take down scores of enemies which will allow you to complete time-sensitive tasks in peace.

One of the more interesting additions to the game is seen in the Seven Deadly Weapons based of course on the Seven Deadly Sins. Unlocking them requires you to perform each of the sins in some way and I still haven’t found them all but between the ‘Gluttony’ Last Supper gun and the “Sloth” Armchair A Geddon, I’m having a blast both literally and figuratively.

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If you’ve played Saints Row IV much will feel familiar here. Hell itself is a different place about half the size of Steelport and it was built from the ground up to make the game’s main mechanic, flying, a lot of fun and boy is it ever. The first upgrade you receive is Satan’s broken halo which allows you to sprout wings and fly. You’ll need to work on upgrading this almost immediately because in its initial state the flying is awkward and somewhat difficult. The upgrades are handled much like in Saints Row IV but instead of code fragments you’ll be collecting soul clusters, as many as nine hundred forty of them. Collectibles abound in this game and that’s what’ll really keep you busy long after the main story has been completed.

While Hell is given its own unique look it’s still laid out as a city so it’ll feel somewhat familiar if you’re a veteran of the series. The nice thing is that each of the city districts have their own flavor and you’ll eventually be able to recognize where you are when flying over them without even using the map.

While it’s still Hell and you’ll find fire everywhere there’s enough variation to keep the world looking unique and fresh. Character models follow suit with a bunch of different demons to fight, each looking and acting different than the last. I also didn’t notice any problems with slowdown or frame drops even when the action got crazy.

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A hallmark in recent Saints Row games, the dialogue is laugh-out-loud funny. The writing in a game like this could be stellar but without a good cast delivering the lines it would fall flat. Fortunately the voice acting is excellent from Satan and the main cast right down through the minions.

There’s a major cut scene about halfway through game that could have been a disaster in lesser hands but I was literally doubled over with laughter throughout the entire sequence. Seriously it’s worth playing the game for this scene alone.

Interestingly, voice commands are available in the game allowing you to save, load, switch between powers, and more. With roughly sixty available and a full list of commands in the menus it’s an interesting addition to the game. I tried it for a little while and it worked quite well but I didn’t want to learn all the different commands so I moved on without them.

Local co-op is available with players taking the roles of Gat and Kinzie to double up on the mayhem and destruction.

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With an inspired but somewhat short story, collecting and side quests are really the meat of the game and that’s not a bad thing. You’re given an interesting world to run (or fly) around in, insane weapons with which to cause havoc, and the hilarious dialogue (often breaking the fourth wall) that we’ve come to expect from Saints Row.

This is a great conclusion to the Saints Row IV storyline and well worth the price. You’ll be playing long after the main story is over.


* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.





Written by Josh Langford

Josh Langford

Josh has been gaming since 1977 starting with the Atari 2600.
He currently owns 26 different consoles and 6 different handhelds (all hooked up and in working condition) including all consoles from the current generation.

Josh is currently the US PR & Marketing Manager for Fountain Digital Labs and has recused himself from any involvement on PS Nation arising from posting or editing any news or reviews stemming from FDL.

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