Everybody’s Gone to the Rapture Hits Development Milestone

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The Chinese Room have hit a major development milestone recently as they have completed the alpha build of Everybody’s Gone to the Rapture and have submitted the build to Sony Santa Monica Studios. Now while this does not mean a release date is happening anytime soon it does mean the game is at a major development state and The Chinese Room can now focus on polishing and bug fixing.

On Chinese Room’s blog they talked about what this means for their game and what’s next:

“In real terms? OK, so it doesn’t get any easier – the back half of development is all go, ramping up detail in all angles, intergrating stuff like crazy, polishing the hell out of anything we can… and the bugs. It’s all about the bugs. So by this point the world is locked, scenes are locked, we know what is happening where and when and why and how, but there’s a big difference between that “it works” and “it’s a great game”, which is where we all want it to be.”

“QA kicks in hard now, with both Sony’s internal teams and our new in-house QA tech – Foucauld Escaillet, who we’re incredibly happy to welcome onto the team – will be playing the game over and over and over looking for everything from texture seams to places where things could, well, just be tightened up a notch (and there’s always plenty of those). The art team split their time between bug fixing and environmental storytelling; now the world is there in its major components, it’s time to focus on the small details that really sell the sense of place and people.”

Everybody’s Gone to the Rapture is the next game from The Chinese Room who are the developers of Dear Esther and Amnesia: A Machine for Pigs. For more information on the development of Everybody’s Gone to the Rapture head on over to their blog.

Source: The Chinese Room

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  • Jahonius

    Cool. 2015 will be a year to remember!