E3 2015: Need For Speed First Gamplay Looks Photorealistic

At EA’s E3 press conference, players received their first glimpse of the new Need For Speed coming this November 3rd to PS4 and Xbox One. Instead of just turning back the clock to the time of Underground as suggested by the first teaser trailer, Need For Speed is the culmination of all of the advancements and side branches the franchise has taken over the last 20 years, combining the setting and style of Carbon and Underground with the open world gameplay and car chases of Most Wanted along with the graphical fidelity of Need For Speed Rivals.

EA is really playing up the graphics. Need For Speed is being built on the Frostbite 3 engine and the game looks photo-realistic to the point where the developer’s able to shift seamlessly from a live action cutscene to customizing an in game engine car model.

Need For Speed’s single player mode will feature five action packed, overlapping story lines based around the key elements of the Need For Speed franchise: Speed, Style, Build (car customization), Crew (playing online with friends), and Outlaw (running from the cops).

Taking place in an open world around twice the size of Need For Speed Rivals’s, the game is looking really good on current gen consoles.

Written by Albert Chen

Albert Chen

A student of games, I play a bit of everything because I like to see what’s out there. Nothing better than first hand experience when it comes to knowing about games. Current game obsession: Anything MOBA (Paragon, Battleborn, Heroes of the Storm), except, ironically, the most popular ones, LoL and DOTA2.

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