E3 2015: Hands on with ‘Relativity’

Relativity

I stormed the E3 show floor the minute the doors opened this afternoon for my immediate appointment at noon Pacific Time, to see a game called Relativity.

I waded through a sea of incredible looking Indies, feverishly reading title after title, wondering about the experiences these games would offer as I searched for my appointment. I was promptly greeted by the young and talented Willy Chyr, who managed to build this game, from the ground up, by himself.

Relativity 1

Relativity is best experienced through a hands on approach, but the screens along with an explanation should suffice for a quick preview. Imagine moving around the inside of a six-sided cube, in first person view, with the ability to apply the force of gravity to any side.

To keep track of yourself, each side is shaded a different color when it is the side affected by gravity. The object of the game is to move colored blocks around the world to open doorways and pathways that allow you to explore the endless, hand drawn universe of Relativity.

At first glance, I saw a simple, physics based puzzle game that seemed to lack the innovation we’ve come to expect from the Indie scene. By the end of my demo, I was navigating an incomprehensible, infinitely complex world of puzzles, enjoying the uncertainty of the “right” direction.

With the help of Indie Fund, Mr. Chyr has added two programmers to his team to see this game through its launch, which he hopes will be in 2016. Keep an eye out for Relativity on PS4 and PC next year.

Relativity 2

Written by Emrah Rakiposki

Emrah Rakiposki

– Food
– Video games
– Rap music
It has been my life’s work to properly order the list of this world’s greatest pleasures. There is no right answer.

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