PAX 2015: Hands-On Riptide GP: Renegade


At PAX I got a chance to play Riptide GP: Renegade with Matt Small, who is the CEO and the Creative Director of the game.

First of all, Riptide GP: Renegade is the first in the series to be built specifically for consoles and PC. The game is a water racing game where you are racing jet skis through very beautiful and elaborate environments.


While I haven’t played the previous games, I was very impressed with how detailed the tracks were. At one point in the demo, there’s a part where you jump up a ramp and across a bridge where people are eating on a restaurant patio like situation. At another point, I noticed that there were fish in the water, which is the first time I think I’ve ever seen something that that in a racing game. When I commented on how great the graphics looked, Matt told me that they’ve achieved sixty frames per second and 1080p—even in split-screen.

The racing itself was compared to Jet Moto, where you’re doing illegal street racing, except in public waterways. The objective is to perform stunts and use the boosts to win the race. While there are no weapons or anything like that in the game, you are able to knock your opponents into walls or other obstacles to cause them to fall off their vehicles. There are also police jet skis that will also chase you and obstruct your ability to race.

As far as the different modes featured in the game, there is a single player campaign mode where you race to get different vehicles, upgrade your player, learn more stunts, and gain stickers to decorate your jet skis.

There are two multiplayer modes, one local with split screen up to four players, and the other is an online multiplayer mode with up to eight players. There are a few other modes in the works, such as mini-games, but they’re still deciding what other features the final game will have.

Riptide GP: Renegade is targeting Q1 2016, and is coming to PS4, Xbox One, Windows 10 and then finally Steam. If you are interested in this game, Riptide GP2 is now available on PSN, so you can get a taste of the game before this one releases.

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Written by Jason Honaker

Jason Honaker

A software developer for over 15 years, originally from St. Louis, MO and currently living in Seattle, WA. Started gaming in 1979 on the Atari 800 8-bit PC. I play all sorts of games, but am partial to RPGs and 3rd person brawlers and shooters.

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