PAX 2015: Hands-On Shütshimi

pax-15-shutshimi

Probably the only side-scrolling shoot-em-ups that I saw at PAX was Shütshimi; I got a chance to sit down with one of the developers for a hands-on demo of the game.

The game is based on the myth that goldfish have only a ten second memory, so in this game you play as a bad-ass goldfish with arms and each level is ten seconds long. The game has various different difficulty modes and allows you to choose from a collection of different fish.

 
In addition to the easy, normal, and hard modes (that must be unlocked), there is a boss rush mode that allows you to not only play just the bosses, but also allows you to practice on bosses you have simply reached.

The game itself was extremely fun and fast-paced; not only are each stage ten seconds long, but after each stage you have ten seconds to pick a random power-up. The unique thing about the power ups are that there is no description for what they do, so you’ll have to choose them and memorize what each one is. Hidden in with the power-ups are negative ones that will hamper your gameplay temporarily; like shooting slower, for example.

As for the bosses, they also abide by the ten second rule. The bosses will show up for ten seconds, each time after five rounds, and whatever damage you do to the boss will be permanent until you face them again until they’re destroyed.

There is a multiplayer mode that allows you to play from two to four players simultaneously to help get through the game. There are also multiplayer-specific power-ups as well. When you’re playing multiplayer, and one person dies, they’re still able to play as a ghost. As a ghost, you can only slow the enemies down to help the rest of the players who are still alive.

Shütshimi is out now on PS4 and PS Vita/PlayStation TV, and it’s cross-buy as well as cross-save. The game is also available on Steam and is coming to Wii U as well.

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