Doom Closed Beta Impressions


My first impression of the Doom closed Beta was a unique one to say the least. It’s fast. So fast that it made me a little queasy and motion sick at first and that’s a good thing. The action is slick and unforgiving as you would expect, and so so quick.

Along with the speed it’s fluid and feels natural and I quickly regained my stomach after two matches. Doom is slated to release on May 13th, so I know this is a somewhat recent build to the final product, and it looked and played as such.

I am not one for multiplayer shooters since they are often too much for me to handle and Doom was hard for me at times but what made me keep coming back is how good it plays. Like Destiny, the shooting mechanics are dialed in really well for me. Doom multiplayer does not seem to do anything new in this Beta, but it brings in decades of knowledge and refinement which makes this fun to play.

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The Beta has two maps included, Heatwave and Infernal, which are good choices. Heatwave takes place in a smelting area and offers plenty of low to medium spaces. Infernal takes place in a cavern system, but it does offer a little more space in some areas. Both maps are pretty easy to learn and offer up different types of gameplay to the mix.

Both maps have something to give any type of player to excel at which is nice to see. One thing I saw in the maps that I liked quite a bit was some verticality. This gave the maps depth that I feel is lacking in a lot of older shooters and is a trend that should stick around. It was fun jumping up and down the map trying to find a spot to attack from or reaching another player for a sneak attack.

Also included are two game types in Team Deathmatch and Warpath. Team Deathmatch is the typical mode we seen countless times before, but it’s a good addition due to the fluid and fast nature of the game. It also allowed players to get used to the mechanics and controls, which I definitely needed to work on.

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Warpath is the mode which I played the most. It’s capture the flag style game play, but what makes it unique in Doom is the zone travels throughout the map. This makes the zone harder to control and makes gameplay more fun watching every corner and your backside for an attack.

One surprise to come out of the Beta for me is the ability to play as a Revenant, a demon with rocket launchers. Each map and mode has a spot that allows a player turn into one of Hell’s Army and attack the other players.

This is quite fun and offers up variety to the game. The Revenant controls quite well and is pretty powerful, my only complaint is that they do not last very long. However, if used wisely, they can drastically change the outcome of a match.

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There are three different types of equipment loadouts, from a sniper to an attacker, and all three have a good variety of weapons to choose from. The weapons in the game are something you would see in an older Doom game and work quite well.

I will say the Super Shotgun seems to be a bit overpowered but it’s what killed me the most so I might just be sore. Also available were pickups such as ammo, armor, and grenades. Basically your basic equipment for Doom, but I found myself memorizing armor placements and trying to find those to stay in the match longer.

You can outfit your avatar any way you like with equipment choices and unlock more as you progress through the ranks. People were outfitting and customizing their avatars by the end and saw some cool stuff came out of it. I look forward to seeing what the full game offers in the way of customization, but the Beta gave us a pretty good idea that we are going to have a lot of options.

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Doom comes with your typical progression: earn points in a match and level up. Gain perks, new weapons, and customization options as you progress through the levels. It’s hard to say just how far you can level since the level cap for the Beta was at 15.

I will say that up to those levels there’s a nice ratio to new unlocks and perks you receive. Gaining a new level is like Christmas for the most part. It will be interesting to see if the full game will continue this.

As I mentioned before I am not your typical multiplayer guy, but I enjoyed my time with Doom. Even in a Beta state the action is flawless and fun, and I had very little problems. If i did have a stutter or trouble connecting it was an issue on my side.

The big question is, “Do I like this Beta enough to play the full game when it comes out in May?”, and the answers is yes. I am normally a campaign only guy when it comes to Doom, I am a sucker for the Space Marine travels to Hell story for some reason. But I when I get my copy I will play more of the multiplayer. The Beta made a convert out of me. See you on the killing fields Space Marines.

Written by Shawn Hiers

Shawn Hiers

Disabled gamer. Married Father of 4, and playing since the Atari days. I have a passion for all things Lego and an avid Toy Collector. I am also an huge Doctor Who Fan and can talk all things Who for hours 🙂

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