Review: Mortal Blitz (PSVR)

Review: Mortal Blitz (PSVR)


  • PlayStation 4
  • Oculus Rift
  • Samsung Gear VR

Format/Hardware Used:

  • PSN Download
  • PS4 Pro
  • 4K HDR


  • PlayStation VR Required
  • DualShock 4 Optional (1)
  • Move Optional (2)
Title: Mortal Blitz
Format: PSN (1.22 GB)
Release Date: April 4, 2017
Publisher: SKONEC Entertainment
Developer: SKONEC Entertainment
Original MSRP: $19.99
ESRB Rating: T
A copy of this game was purchased by the reviewer.
PS Nation Review Policy

Mortal Blitz came out of nowhere. This has been happening quite often with PlayStation VR titles. When this does occur, a buyer ends up rolling the dice on whether or not a title is worth their hard-earned cash.

This one is not on the cheap side. At twenty bucks, it’s one of the more expensive digital VR titles on the PlayStation store, but holy hell is it fun.

First of all, it represents the one of the few non-horror shooters, and also one of the first science fiction ones, predating Farpoint by a month and a half.

While it looks to be more arcade-like than the upcoming first-person sci-fi shooter, it sure gives us a preview of how shooting aliens and evil corporation troops feels like in VR, and it feels great.

This is a rail shooter, so you will not be actually controlling you character’s position aside from your own body’s position in VR space. Instead you travel from one combat scenario to another via nodes on the ground.

… time is slowed and you can unleash hell …
So think of it as a Time Crisis style game in VR, whereas your Move controller is replaced with some badass sci-fi guns and rifles. But the awesomeness does not end there.

As a supertrooper from the cyberpunkish future, you also have a telekinesis-like ability to fling enemies into the air with your hands, when you don’t have a weapon equipped. So after nailing the bad guys with a few shots, they go into a daze.

If you lift them into the air, time is slowed and you can unleash hell on them. This mechanic is a freakin’ blast in VR, and shows that virtual reality can introduce new and enjoyable mechanics into old genre models.

Using your telekinesis is not only reserved for tossing enemies into the air. Grabbing objects in the environment is also useful, both as a way to shield yourself from enemy gunfire, as well as a method of launching environmental projectiles – go ahead and get your Darth Vader on.

And speaking of taking cover, Mortal Blitz expects you to move. No, you won’t be diving and rolling around in your room, but you will need to position yourself behind boxes and such in order to avoid enemy gunfire.

… certainly not a bad looking VR game in the least …
There are only a few levels, about an hour’s worth of gameplay with a promise of more to come, but you have a training mode available that offers rewards for your efforts in the form of upgrades for your weapons. The training mode is actually pretty fun and I could see it being its own game.

Overall this little surprise of a game is a welcome addition to my VR collection and one that I am happy to play over and over.

Tracking seems to work great with the only issue happening whenever I’d try to line up the gun sites to my eyes causing minor tracking glitches. I’m assuming this obscures the helmet lights with my Move controller lights.

This is certainly not a bad looking VR game in the least, save for the sameness in the environments. Character models look pretty damn good, even up close when the come up and speak to you.

Despite the stark environments, everything holds up well. The guns look pretty awesome, even when you hold them up to your face.

There’s even some functionality to checking them out, as they have a bullet counter to let you know when you have to reload. And hell, even the reload looks great, as your empty shells launch into the air in front of you.

When you enter bullet time, you actually see projectiles floating in the environment, giving you a brief glimpse into what it must feel like to be Neo or even The Flash.

… this is one of the more enjoyable experiences I’ve had …
While the voice acting will not be winning any awards, it isn’t any worse than what’s expected from the arcade shooter genre. There’s some shit-talking and some orders being barked, but otherwise, its only purpose is atmosphere and the job is decently done.

Music is forgettable but appropriate. Sound effects do shine here, and help envelop you in the excitement of the combat sequences.

This game is singleplayer only with no online component.

Twenty dollars is a bit much to ask for an hour-long game. But this is an hour-long arcade game, like Time Crisis, with some replay value and a training mode that offers even more replayability.

As far a VR goes, this is one of the more enjoyable experiences I’ve had since I purchased Sony’s headset last year, and this includes some of the bigger launch titles.

It’s Rush of Blood for gamers who don’t like ghosts and clowns popping up in front of their virtual eyes. And it’s The London Heist for gamers who want more than a demo shooter. This is definitely a recommended VR title.


* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

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