Review: VR Invaders – Complete Edition (PSVR)


  • PlayStation 4
  • Oculus
  • Steam VR

Format/Hardware Used:

  • PSN Download
  • PS4 Pro
  • HDTV


  • PlayStation VR Required
  • DualShock 4 None
  • Move Required (2)
Title: VR Invaders – Complete Edition
Format: PSN (665.7 MB)
Release Date: April 18, 2017
Publisher: B.V.
Original MSRP: $17.99 (US), €17.99 (EU), £14.99 (UK)
ESRB Rating: E10+
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

VR Invaders – Complete Edition offers something a little different to the VR first-person shooter genre that hasn’t been taken advantage of all that much. You are equipped with a gun and a shield. On occasion it changes to a gun for some dual-wielding mayhem during a patch of invincibility, but for the most part, it can be used to deflect incoming projectiles.

I’m not going to bore you with the optional story to go along with the eight chapters of action but it is a welcome addition and one that can be turned off should you just want to shoot some bots without any distractions.

Movement with the gun and shield combo is great and it feels really smooth. You always feel like you’re aiming where you should be. When the shield is active, a press of the trigger button slows time down allowing you fire off a volley of shots and weigh up the dangers.

You will soon learn to make the most out of slowing time and using your shield, as well as learning the patterns of each enemy type and their attack frequency. It doesn’t take long to get your bearings and before you know it, it’ll be all over.

Yes, ladies and gentlemen, VR Invaders – Complete Edition is a short game and you can get through it in one sitting. You can return and play any chapter again or see how far you can reach in the survival mode but the appeal will soon fade. I would hate to see what the incomplete edition entailed.

That being said, I only completed the game on the normal setting and found the bosses and minions to be easy target practice. It doesn’t take long to figure out how to wipe out the large end-of-level ships and I only struggled twice in the entire playthrough.

Completionists should not find it too arduous to claim every Trophy and as you would expect for such a short game, there is no Platinum. Increasing the difficulty level to hard makes the game challenging and could add some value as it seems to increase the speed and frequency of shots fired at you and lessens the duration of your time slowing ability.

Increasing the difficulty to the insane level makes the game painfully taxing. Neither difficulty change alters the pattern or type of enemy so the appeal is only for the serious fans of the game.

… There is potential here and a great use of the VR headset and Move controllers …
Most of the scenery in the large, futuristic cyberspace room is destructible and you will often destroy large swathes as your bullets rip apart the background and anything else caught in their path. The look of the gun and shield is good although I would have liked a visual change when you get a different loadout but it still looks beefy and cool.

The falling scenery and pieces of other craft can crash onto the enemy ships sending them careening into the wall and often taking them out too. Shooting one side of a ship can sometimes make it spiral out of control with the same effects. Lighting is good too, with one level making use of a torch beam to illuminate the darkened chamber.

The game features nice music and vocal work telling the small but adequate story but the best part is the gunfire and explosions. Slowing down time and firing a few shots at an enemy and hearing it slowly shatter and explode never gets old.

This game is one player only with no online component. It doesn’t even feature online leaderboards for any mode, an addition that could have helped with the longevity.

VR Invaders – Complete Edition is a good, but short game. The mechanics work very well and the action is frantic but there just isn’t enough to keep me interested for more than a day or so, a weekend at best. There is potential here and a great use of the VR headset and Move controllers but I guess it all depends on your wallet. Maybe add it to your wishlist and wait for a sale.


* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

Written by Chazz Harrington

Chazz Harrington

You can find me on everything: PSN, Twitter, Origin, Steam, etc using my universal ID: ChazzH69

If you send a friend request please add ‘PS Nation’ in the subject area.

Twitter Digg Delicious Stumbleupon Technorati Facebook