Review: Demon’s Crystals (PS4)

Review: Demon's Crystals (PS4)

Formats:

  • PlayStation 4
  • Xbox One
  • Wii U
  • PC, Mac
  • iOS, Android

Format/Hardware Used:

  • PSN Download
  • PS4 Pro
  • HDTV

Extras:

  • DualShock 4 Required (1)
  • Move None
Title: Demon’s Crystals
Format: PSN (1.7 GB)
Release Date: May 12, 2017
Publisher: Badland Games
Developer: Byte4Games
Original MSRP: $4.99 (US), €4.99 (EU), £3.99 (UK)
ESRB Rating: T
PEGI: 7
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

Gameplay:
Demon’s Crystals is a twin-stick shooter where you face off against the undead and all manner of nasty creatures. This game features up to four-players in local co-op but for now, I will just focus on the solo aspect.

You will have to battle against enemies of all shapes and sizes and varying difficulties. During the early levels, you will face a few enemies that require a moment of consideration and a few bullets but the action is quite dull.

It isn’t really a bullet you’re firing, it’s something more akin to fireballs. You can shoot a steady stream of conflagrations and collect a variety of power-ups, most of which only change the pattern and quantity of fireballs.

Controls are simple and responsive with no gimmicks or fuss. You have no special weapon or shield unless you find that particular powerup. They drop frequently and usually cancel the last one so be careful if you want to keep an effective boost to your arsenal. All are temporary and after the first few levels, you’ve seen all there is to see.

You can also pick up mushroom power-packs that temporarily increase your size allowing your character to stomp around, crushing anything in its path. You can also grab some meat, as bizarre as that sounds it’s true, which sends out a few beef joints for the zombies to feast on.

… this is a boring game with a very forgettable and brief story …
You are always against the clock, sometimes needing to kill a set amount of zombies or collect enough gems that appear scattered throughout the level. Even when you reach the limit, there are still enemies coming at you and gems scattered on the floor, it feels quite lazy.

I cannot seem to shake the feeling that this is a boring game with a very forgettable and brief story to explain your vampire-like characters wanting to rid the world of any other being and the need to collect these annoying crystals.

The first boss is another dull affair, it takes a ton of damage before victory and the attack pattern is tiresome and predictable. The second set of levels offer some challenge but the action is still boring. I know I have been constantly lamenting about the disappointing fun factor but I cannot shake the undeniable truth which becomes painfully apparent before even reaching the boss.

Visuals:
You can still sense the foundations of a mobile title, but the developers have flooded the levels with a myriad of colors to make it look pretty enough. The action can be fast and frantic with big and bold enemies ensuring you know what to aim for, at least in singleplayer.

For no apparent reason, some of the buildings can be destroyed. They don’t release crystals or powerups and they just get in the way of you and the enemy. Each level in the three worlds lacks variety with only a bridge or courtyard making them stand apart from the rest in a subtle way.

Audio:
I was not very impressed with the audio but at least it wasn’t dull like the rest of the game. That’s not to say it’s good either, but passable.

… there’s no fun to be had, even in a co-op game …
Online/Multiplayer:
Once my family had a go they refused to play it again and I can see why. Technically there’s nothing wrong with the game, apart from it seeming like the fun has died along with all the enemies you fight against.

A number of projectiles from all of the players can make it difficult to see what’s going on, even with two players. There were moments where my character was stuck or lost and it doesn’t help matters when the camera pans out if you both go in different directions.

With around six modes for local multiplayer, including a deathmatch and capturing a large crystal, there’s at least enough to keep players entertained for a good while if they like the basic formulaic approach.

Conclusion:
Demon’s Crystals is a dull game. Everyone grew weary of it after just a few levels. The graphics are quite bland with a smattering of various colors dotted around the small levels in an attempt to make it look fun.

While it’s technically okay, there’s no fun to be had, even in a co-op game. Maybe I’m being too harsh but there are other games in this genre that do it so much better. The affordable cost helps to alleviate some of the boredom but I think few will enjoy a quick blast in this very mediocre experience.

Score:
5.5

* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

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  • Makai

    At least the review score is on par for the price. lulz Though I probably would have been more cheeky and given it a 4.9 especially with quotes like “There is no fun to be had” I mean what are you boosting the score for? It’s not a buggy unplayable mess? Probably cause if there’s nothing fun about the game there’s nothing to break.