Review: Dick Wilde (PSVR)

Review: Dick Wilde (PSVR)


  • PlayStation 4
  • Oculus Rift
  • HTC Vive
  • Steam VR

Format/Hardware Used:

  • PSN Download
  • PS4 Pro
  • HDTV


  • PlayStation VR Required
  • DualShock 4 None
  • PS VR Aim Controller Optional
  • Move Required (2)
Title: Dick Wilde
Format: PSN (1.4 GB)
Release Date: May 16, 2017
Publisher: PlayStack Limited
Developer: Bolverk Games
Original MSRP: $14.99 (US), €14.99 (EU), £11.99 (UK)
ESRB Rating: T
PEGI: 12
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

Dick Wilde makes use of two Move controllers for some critter blastin’ fun, but you can also use the recently released Aim Controller too. That’s right folks, Farpoint isn’t the only game that uses the new accessory. For those of you who like to see the game in action, I posted a couple of videos on our YouTube channel in the May Contain Spoilers playlist.

I will begin with the Aim Controller and finish this section with the Move controller setup. Upon loading the game you are stood in Dick Wilde’s very own shack in the Mississippi swamp. I won’t go into the particulars of that now but I will mention the board directly in front. It has a map with three areas, each with their own difficulty level.

Once you select an area the board flips to reveal three locations within. Each of those also has a difficulty level, the third one being locked. Now I consider myself an average shot with a virtual gun and can usually get a respectable way into a game of this genre without struggling. That’s not the case with Dick Wilde as it is tough.

It’s a nice feeling, being able to look down the sights of your gun when using the Aim Controller. The accuracy is impressive and the only issues are with adjusting to the different weapon types. It sometimes feels like there are too many things appearing at the same time and I only have one gun.

Even in the easiest area on the lowest difficulty level, it took several attempts to reach the last wave and face the boss. Choosing the correct weapon to suit your playstyle and making use of the alternate firing type on some of those is essential, as is picking the best bonus at the end of each round.

When a round ends, you get to see how well you performed and receive a ranking, up to three stars. Then you can choose between either of four different bonus boxes which contain some health, fireworks rockets, mines, or a turret. Each one, apart from the health box, focuses on a certain enemy type. I would continually miss the pesky birds and so the fireworks became my preferred choice.

A few rounds featured just one or two birds so I decided that I should probably try to learn what box is best for each wave. In fact, knowing the attack patterns makes the game much easier and eventually, you will breeze through the levels with a consistently high score once you get them memorized.

… I see little reason to lose the dual guns or shield combo …
Using the Move controllers almost makes it feel like a different game. You can dual wield most weapons, which allows for more firepower and you also have access to a bow and arrow, which is quite good once you get accustomed to the shooting style. The shotgun has a Mad Max style shield that’s excellent for deflecting incoming projectiles.

I’d hoped the Aim Controller configuration would have been better. I wouldn’t go as far to say it’s an afterthought, but it needs some more attention from the devs. Admittedly, it works very well but it feels like it’s lacking compared to the two Move controllers. Maybe with some tweaking, they can balance the difficulty better when using the new accessory.

At the moment, it doesn’t feel like the Aim Controller setup affords a wider spread or more powerful ammunition and unless you’ve mastered the game I see little reason to lose the dual guns or shield combo. The only benefit comes with the grenade launcher as it becomes slightly easier due to the lack of a detonator in the other hand.

Dick Wilde looks good. The cartoon style works well in VR and everything is easy to see unless you are slimed or pooped on by a gull. Yes, there are several things that will splat onto the screen and temporarily obscure the action.

The weapons have a homemade theme and look like they’re cobbled together with cans, pieces of wood, batteries, and lashings of tape. You might even see a little keychain hanging down from the grip of one gun. When you shake the controller, some of the gun parts rattle and wobble.

The various fictional waters of the Mississippi look nice and colorful although the abundance of piranhas, sharks, gators, and more could put off any tourists visiting this virtual world, especially if they had to share Dick Wilde’s messy shack deep in the swamp. At least he doesn’t mind you shooting anything and everything in his home.

One thing that I like is that the television, or as Sony calls it when the PS VR is on, the Social Screen displays an old style TV similar to what’s hooked up in the shack. It shows what’s happening in the VR headset and also displays the hit percentage, health, and a few other things where the dials and switches should be.

… you’ll likely have a blast playing it …
Firing off a load of little plungers in his abode causes Dick to mutter some whimsical comment when they hit certain things. You might even knock the TV on for short time or make a few other things come to life. If you wish to turn the in-game music down you have to shoot the radio on his cluttered table, which is a nice little gimmick.

The music is what you’d expect from a lighthearted game based in a fictional Mississippi. The sound effects are okay and do their job well enough. I often hear the sneaky little eels before I notice them lurking in the water.

There is a local multiplayer mode where you each take it in turns to get the best scores. It’s a nice idea and it is welcome to see but I would have preferred an online option with another player in a raft next to mine. Maybe that’s me just being a bit greedy I suppose.

There are Online Global Leaderboards for each weapon and location so you can really show off with your high score. I like that the Aim Controller also has a separate board so you won’t feel as bad when stacked up against a two Move setup.

Dick Wilde is hard (phrasing) and enjoyable. It works well with the aim controller but the most fun to be had here is with a good old Move controller in each hand. The difficulty is a touch on the high side but regardless of that, you’ll likely have a blast playing it.

For anyone who misses the old light-gun games or just wants to go crazy and shoot some critters, this is the game for you.


* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

Written by Chazz Harrington

Chazz Harrington

You can find me on everything: PSN, Twitter, Origin, Steam, etc using my universal ID: ChazzH69

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