Watch How Call Of Duty Is Made Live On Facebook

Hyping up a game the likes of Call of Duty has never really been an issue. But when you want to take it to the next level, you invite fans to watch how it was made on a livestream on Facebook.

Take a look at what to expect from the Making of Call of Duty WWII series as it airs wokring up to the release of the game on November 3.

Checkout the making of video here.


Read the press release below.

SANTA MONICA, Calif. – June 13, 2017 – The new installment in Activision’s live, fan-focused ‘Making Call of Duty’ livestream series returns to Facebook Live today sharing a deep dive on the worldwide reveal of Call of Duty®: WWII multiplayer with developer Sledgehammer Games. Today’s episode airs live at 10:30am PT on Facebook Live. The series goes deep behind the scenes of game development to deliver candid insights and an unfiltered look inside development live with fans. Hosted by Alison Haislip, the program streamed its debut episode last month with more episodes planned leading up to the release of Call of Duty: WWII on November 3.

“Delivering this program in a live broadcast where our team can engage directly with fans to share insights of the choices they make, and provide an authentic look of what goes into producing a title like Call of Duty is what this is all about,” said Tim Ellis, Activision CMO. “Making Call of Duty is another critical step in connecting deeply with our community. It follows the reveal in April, which was the most watched livestream in franchise history. We’re bringing a new level of engagement to fans where they can consume and interact directly.”

E32017 serves as the worldwide multiplayer reveal for Call of Duty: WWII. Today’s broadcast features a live interview with Sledgehammer Games studio head Michael Condrey as well as principal multiplayer designers Greg Reisdorf and Sean Soucey. The series features live discussions, fan questions and answers, new information and footage revealed directly by the team, while also touching on the latest technology being utilized by the studio developers.

Written by Ben Palmer

Ben Palmer

An avid video game enthusiast who loves collector’s editions, retro gaming & the history of this great hobby.

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