Review: Agents of Mayhem (PS4)

Review: Agents of Mayhem (PS4)

Formats:

  • PlayStation 4
  • Xbox One
  • PC

Format/Hardware Used:

  • PSN Download
  • PS4
  • HDTV

Extras:

  • DualShock 4 Required (1)
  • Move None
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Title: Agents of Mayhem
Format: Blu-ray Disc / PSN (38.66 GB)
Release Date: August 15, 2017
Publisher: Deep Silver
Developer: Volition
Original MSRP: $59.99
ESRB Rating: M
PEGI: 18
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

Volition Studios, has taken a break from the core Saints Row series to bring us Agents of Mayhem. The game takes place in the same universe but with a different twist.

Full disclosure: I have barely dabbled in the Saints Row series, so the only references to that series I’m aware of have been pointed out to me by friends, or come from watching trailers.

Agents of Mayhem takes place in Seoul, South Korea. You can go wherever you want in Seoul but you will run into some areas that you will not be well equipped for.

You’re working for the organization called MAYHEM (Multinational Agency Hunting Evil Masterminds) and you are trying to stop LEGION (The League of Evil Gentlemen Intent on Obliterating Nations).

This is not Good versus Evil, it’s Bad versus Evil. MAYHEM doesn’t work for anyone but themselves and will do whatever it takes to stop LEGION. I won’t get too deep into the story in this review or the characters since that’s pretty much the entire game and you should really experience that for yourself.

Gameplay:
This is an action/adventure game at its core but it’s much more than that since you’ll eventually be able to play as twelve unique characters as you progress through the campaign. It controls like every other third-person shooter you have played.

The game doesn’t even come close to taking itself seriously. It reminds me of a grownup version of an after school cartoon series with hilarious one liners and cheesy theme songs. Even the load screens have these hilarious “the more you know” tidbits that tie into each of the playable characters.

It’s a minor disappointment that the game is singleplayer only because I desperately want to play it with my friends and because, dare I say, mayhem with my buddies. At the beginning of every mission or side mission you will pick three of your unlocked characters to play as. Once you make this selection it’s locked unless you restart the mission over again, so choose carefully.

The goal here is to have a balanced team or a team that fits your playstyle. There will be a few instances where certain missions require you to have a specific character, but you won’t run into those until later on in the game.

Once you complete a mission, you’ll be rewarded with a whole lot of stuff: XP for each character, XP for your overall Agency ranking, gadgets for all unlocked characters, yes even ones not equipped on current mission, cash to make in-game purchases, and more areas unlocked in your home base.

Your Gadgets affect all aspects of your gameplay. It gives the game an RPG-like feeling as you progress. You can get things that will do damage over time, cause enemies to be disoriented, or even have a damage buff while sprinting to name a few. You’ll also acquire skill points on you journey that you can spend on any skill you choose: increase your Mayhem ability duration by 15% or get a 5% shield boost from a melee attack, just to name a few.

While the overall gameplay is great, I got the overwhelming feeling at the end of each mission like: “Is this gadget better than the one I had? Do I need to make massive changes to the loadout for my squad based on the skill points that I just earned? What do I do with all this cash I have earned?” It just feels like they have too much going on and none of it feels like it really changes the gameplay that much.

Visuals:
Being open world, the game does have some of the “open world issues” seen in the genre. A lot of the insides of areas look similar and the buildings don’t have that much diversity to them, but all in all the game looks good and runs great even when mayhem is going on (sorry I had to).

But seriously, much of time was spent shooting enemies, blowing things up, popping my gadgets, and using my mayhem ability, and the game didn’t stutter or slow down at all.

Audio:
The music is my favorite part of this game by far. The theme song is something I would want for my ringtone. It reminds of the theme songs from Teenage Mutant Ninja Turtles, GI Joe, James Bond Jr. or Darkwing Duck. The one-liners heard while activating your mayhem ability or just progressing through the story had me cracking up.

Online/Multiplayer:
This game is one player only with no online component.

Conclusion:
There’s nothing wrong with this game but it feels like a jack of all trades, master of none type of game. Completing missions felt both satisfying and confusing since you will end up spending more time messing with your loadouts or figuring out where to spend the next skill point than you do playing the game.

If you enjoyed the Saints Row series I’m pretty sure you’ll be happy with Agents of Mayhem. If you’re looking for a fun single player game where you get to run around and cause a bunch of chaos, then have at it, this is the game for you. If you’re looking for a deep story with perfect mechanics this isn’t it.

It was a weird feeling playing the game. I had a blast while I was playing it, but I never had the feeling of “I can’t wait until I get home so I can play” like I have with other single player games.

Score:
7.5

* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

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