Review: Sneaky Bears (PSVR)

Review: Sneaky Bears (PSVR)


  • PlayStation 4
  • Oculus Rift
  • HTC Vive
  • Samsung Gear VR

Platform/Hardware Used:

  • PSN Download
  • PS4 Pro
  • HDTV


  • PlayStation VR Required
  • DualShock 4 None
  • Move Required (2)
  • PS VR Aim Controller None
Title: Sneaky Bears
Format: PSN (1.5 GB)
Release Date: August 29, 2017
Publisher: War Ducks
Developer: War Ducks
Original MSRP: $19.99 (US), €19.99 (EU), £15.99 (UK)
ESRB Rating: T
PEGI: 12
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

We’ve all seen it many times over in films and comics, an evil and crazy person or thing wants to take over the world and only one person or thing can stop them. It just so happens to be an evil one-eyed teddy bear this time around.

Sneaky Bears is played with two Move controllers as toy guns. There is no moving around the environments and the enemies appear within a fixed radius. All I had to do was look left, right, or straight ahead to find the enemy. A ‘totally gnarly’ Panda bear named Buddy taught me all I needed to know so I could defeat the diabolical bear named Frank and rescue his imprisoned family and friends.

There are three modes that you must play through, each with five levels, and once you have beaten those you can face the boss. I managed to get through the game in one sitting, only failing once. It wasn’t easy and I just scraped through on the last slivers of health on several occasions.

After playing the tutorial and finding out about the different weapons I jumped straight into the Survival mode. Each mode equips me with a unique weapon along with my standard foam dart gun. For this one I had a double-barrel shotgun, the only weapon capable of destroying the protective planks of wood carried by the large Football helmet wearing bears.

It takes two shots to take down the large bears, the first must be a blast from the shotgun and another from either gun to stop its resulting charge. As I progressed in the game the rounds increased from two to three and the number of enemies increased exponentially, as did the variety of enemy.

Some bears stand back and shake up carbonated bottles of pop that are sent hurtling toward the screen, others float in on balloons tied to their plump waists. All the rest come charging in on foot. The next mode is called Fire and equips a water gun instead of the boom-stick. As you might guess, you have to extinguish fires while fending off the waves of bears.

The third and last mode is called Bomb and sets you in front of a pen of Panda teddy bears surrounded by a few conveyor belts that transport bombs toward the innocent critters. If you miss freezing a bomb with your freeze ray before it reaches the pen then you lose a bear and, I believe, some health.

I only failed at a Fire level where the smoke became too much and my health hit zero. I could see the indicator on my oversized guns depleting and forgot to drop them in all of the confusion. Did I not mention that instead of reloading you just drop or throw away your empty weapons and grab another from the holster on your hip? I even hit a mean teddy once, dazing it and giving me enough time to grab another gun and finish it off.

There isn’t any actual violence, no spilled stuffing strewn across the floor or torn stitches. With only one noticeable use of bad language, I would probably let my kids have a go, it isn’t said until the end of the game anyway. It would probably last them longer too.

There’s no Platinum trophy and an easy one-hundred percent just by completing all of the levels. Aside from beating my own high-scores and occasionally jumping in for a quick blast, I cannot see a reason to come back to this game, which is a shame as I had lots of fun.

There isn’t even a randomized horde mode or secret things to find and shoot. I went for a few Ducks in the shape of the developer’s War Ducks logo in the vain attempt that they would unlock something but I don’t think there’s anything else hidden away in this great little game.

Everything is so adorable and even the naughty bears are cute and cuddly. The areas have got some nice touches, such as shards of light creeping through the dirty-old windows and some large open rooms with metal gangways and grimy doors to unknown offices.

I rarely shot at the red explosive barrels dotted around some of the levels and even hit most of the bonus point targets when they appeared at various points during the waves of teddies. All of the incoming opponents, aside from the small bottles of pop, were easy to hit and most never got close to me. I would occasionally hit a metal post or fence instead of my intended target but I never felt that the aiming was off.

One of the best parts of the game is the maniacal jabberings of the evil antagonist. A video screen will appear in the level and the crazy eye-patch wearing bear will begin rambling on telling you of his grandiose plans for world domination or some silly and rather amusing story of his childhood.

This game is one player only with no online component.

I really enjoyed playing Sneaky Bears and loved hearing the amusing anecdotes and jokes from the insane villain before and during the fast-paced dual-wielding action of the sixteen levels, including the boss.

The controls are great, the modes are fun, and the humor is spot-on. It just doesn’t take all that long to finish the game. Because of that and the slightly high price point I had to mark it down a bit. I hope to see more like this from the talented folks at War Ducks and recommend it to anyone who can afford to spend a little bit more for a great little game.


* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

Written by Chazz Harrington

Chazz Harrington

You can find me on everything: PSN, Twitter, Origin, Steam, etc using my universal ID: ChazzH69

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