Review: Bloody Zombies (PS4/PSVR)

Review: Bloody Zombies (PS4/PSVR)


  • PlayStation 4
  • Xbox One
  • PC
  • Oculus Rift
  • HTC Vive
  • Steam VR

Platform/Hardware Used:

  • PSN Download
  • PS4 Pro
  • 4K HDR


  • PlayStation VR Optional
  • DualShock 4 Required (1)
  • Move None
  • PS VR Aim Controller None
Title: Bloody Zombies
Format: PSN (7.66 GB)
Release Date: September 12, 2017
Publisher: nDreams
Developer: Paw Print Games
Original MSRP: $14.99
ESRB Rating: M
PEGI: 16
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

Bloody Zombies satisfied the craving I’ve had for a good multiplayer brawler. It also successfully incorporates VR in a unique way that I had yet to experience on a headset. I’m not a fan of zombies, but I am a fan of fun games, and I can’t complain about the great time I had with this little title.

I’m not going to waste time delving into a storyline. The city is overrun by zombies, and you and your team of misfits are the only ones that can attain the key cards necessary to end the apocalypse. And that’s all there is to it.

Of more importance are the various combos you can execute on the undead and unlockable special moves that add to your instruments of destruction.

Overall execution in combat is well done, I always felt in control of my character’s ability to kick ass. I did feel like some of the special moves required button inputs that were a little counterintuitive for combat, such as a Down Up/Triangle.

I only say this because the game has you walking around to avoid getting swarmed, and to tap Down and Up, or Left and Right in order to execute a move can leave you vulnerable. Still this is an incredibly small nitpick in that special moves aren’t supposed to be simple to execute, otherwise it would make things too easy.

Optional PlayStation VR Content
It would be completely understandable to dismiss the VR component for Bloody Zombies. After all, it’s a 2D brawler, not a first-person shooter or horror game. But what VR does here is add that simple component of immersion.

You aren’t sitting on your couch. The environment surrounds you. You can turn your head and look down and see the rest of the level sprawled out before you, or lean in and watch the combat up close. In one instance, I even leaned around a large structure to get a better angle of the arena.

The 2D on 3D works well here, particularly in VR, where you can lean in and get up close and personal with the action. The 2D characters are also well designed. The only minor gripe I have is with some of the collision visuals. When I grab an enemy it sometimes feels like two layers overlapping and it loses that intensity that was so prevalent in games like Streets of Rage.

The game makes great use of sound effects and some voice work, though some of the character voices can get a tad repetitive. It’s expected in a game of this type, but it’s not an excuse. A couple of extra lines recorded and tied to the same technique might have been a little less maddening.

Games like Bloody Zombies are meant to be experienced with friends, and it was created with this in mind. Not only can you play co-op with friends on the same couch, but you can also mix and match this set up with folks online as well, which is great when you have that one friend that lives in Wisconsin.

It was a great move to bring Bloody Zombies to the PS4 with VR support, but without requiring it. It’s certainly a great experience surrounding yourself in a 2D game like that, and I can only imagine how insane the old Zelda games would look with a similar VR treatment.

But ultimately it’s not required to enjoy this little brawler that supports playing with friends, has a great combo system, and a lengthy campaign. And this is coming from someone who was done with zombies a decade ago.


* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

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