Review: End Space (PSVR)

Review: End Space (PSVR)


  • PlayStation 4
  • Samsung Gear VR

Platform/Hardware Used:

  • PSN Download
  • PS4 Pro
  • 4K HDR


  • PlayStation VR Required
  • DualShock 4 Required (1)
  • Move None
  • PS VR Aim Controller None
Title: End Space
Format: PSN (2.03 GB)
Release Date: September 19, 2017
Publisher: Orange Bridge Studios Inc.
Developer: Orange Bridge Studios Inc.
Original MSRP: $19.99
ESRB Rating: T
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

End Space is one of the first, if not one of the first, single-player campaign-driven space shooters on PS VR. Having spent hours with Eve: Valkyrie my standards were pretty high for this game, but naturally, I had to temper them since this is a game created by two people and sold at a much lower price.

That’s not to say that cheaper games deserve a pass, but fortunately End Space turned out to be a decent little space game that is kept from greatness only by some minor technical issues and lack of depth.

As a contractor, you’re tasked with taking on various missions strung together by dialogue and some narration. So while there is a campaign, you shouldn’t expect something like Wing Commander or even the recently released Archangel. Completing missions gains you credits, which you can use to upgrade your ship. You are allowed to replay missions so farming for money is acceptable.

Out in space, controls feel pretty tight and you’re given two methods of aiming. One lets you to lock onto enemies with your head, much like Eve: Valkyrie, while your joystick controls where your primary guns will aim. With this setup you have to line up your ship with the enemy to destroy them with your guns while your head can lock onto other enemies for rockets.

The second method allows you to use your head to aim for everything. I ended up favoring this method since I could be flying indirectly at space pirates and pummel their ships as I pass them by.

There’s certainly a variety in mission types. Some have you scanning objects while others put you in the middle of some pretty epic space battles. After a few missions, I became very comfortable with the controls and was enjoying taking on bad guys. The combat is a little on the easy side but it does slowly ramp up as you take on tougher missions.

The cockpit looks pretty good in VR, certainly rivaling the best ones out there, and I love how your gun turrets move when you are in head-aim mode. It sure as hell makes that aim option optimal, and it works well too.

My only gripe on the visuals is the stuttering that I noticed from time to time when I was looking around. I played on a PS4 Pro, and not that this glitching should be acceptable on the original PS4, but I certainly didn’t expect visual issues on the Pro.

Voice work is decent enough and propels the story forward, and I feel that the sound effects in space are also well done. However, I found the explosions and weapon discharge sounds to be somewhat muted, while the alert telling me that I was too close to an object dominated my entire auditory experience. I swear I heard that little beeping sound long after I stopped playing.

This game is one player only with no online component.

I had heard great things about End Space when folks who played it on mobile devices spoke about it. I can certainly see what they were raving about.

Admittedly, I rarely expect much from VR games that started their life on a phone attached to a VR headset, but End Space can definitely hang with the bigger boys. It’s certainly no Eve: Valkyrie, but it doesn’t have to be. It’s a single-player game with decent controls and a fun little campaign to keep you going.


* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

Twitter Digg Delicious Stumbleupon Technorati Facebook