Review: League of War: VR Arena (PSVR)

Review: League of War: VR Arena (PSVR)


  • PlayStation 4

Platform/Hardware Used:

  • PSN Download
  • PS4 Pro
  • HDTV


  • PlayStation VR Required
  • DualShock 4 None
  • Move Required (2)
  • PS VR Aim Controller None
Title: League of War: VR Arena
Format: PSN (426.7 MB)
Release Date: November 7, 2017
Publisher: MunkyFun Inc.
Developer: MunkyFun Inc.
Original MSRP: $19.99 (US), €19.99 (EU), £18.99 (UK)
ESRB Rating: T
PEGI: 12
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

League of War: VR Arena is not what I expected and that’s both a good and a bad thing. The idea of it intrigued me enough to grab the review before VR-Rey got his hands on it. I like the idea of seeing the battleground sprawled out on the table and being able to command my units with simple and quick gestures.

I did not expect the gameplay mechanics in League of War: VR Arena to be so simplistic and never evolving. All I do is grab a unit and aim it at an enemy structure or unit and release it. Holding the Trigger to grab on an unfinished unit halts all of the other automated manufacturing and focuses all power on the selected person or machine.

It essentially boils down to a convoluted rock-paper-scissors game where certain things are better at dealing with some units and weaker with others. Instead of really learning what works well against the incoming enemy I tend to release anything I have ready and if I can see a viable opening, launch an attack on the four gun emplacements that count as the enemy’s health bar. Once they have been destroyed, I win.

The single player campaign is comprised of one of my characters against an enemy with hardly any variants or any real upgrading aside from a new unit for beating the last opponent. A loss counts as one medal and a win as four, all of which can be spent in the Arcade Mode on new units for a customized army.

I had a few plays in the Arcade but it felt too similar to the tedious campaign and I grew weary of it rather quickly. As you might have noticed, I did not enjoy the campaign. It never offered anything new apart from an extremely weak and forgettable story told just before each battle commences.

I expected more interaction with my units once I released them onto the battlefield but once they leave the nest they are free to do whatever they choose, which is usually to charge headlong into the enemy force and get blown up.

You cannot select formations or even ask them to hold position, all you can do is wait for the assembly to be finished and watch the enemy advance. There are no routes to choose or special abilities, just the same old thing time and time again. Once their initial target has been destroyed they just shoot at whatever enemy is closest, like a mindless drone without any leadership.

This is a good looking VR game and its unique idea is what enticed me in the first place. I expected to be able to zoom in and out of the action or battle on random maps but sadly there are just four variations and none of them have anything that changes the boring formula.

I do like the smoke and fire effects as a vehicle is blown apart sending shrapnel in all directions. I also find it amusing when I lose and witness the tiny victorious enemy soldiers dancing among the wreckage of my tanks and helicopters.

I generally ignored the boring chatter before each battle but some might welcome the weak story from each character. I suppose the sound effects are okay so I’ll give it that.

There is no online component but it does feature some local co-op with the use of the social screen and a DualShock controller. Apart from checking that it worked, my wife had zero interest in playing the game.

League of War: VR Arena takes a good idea and stagnates. It doesn’t run with it, it just stands there waiting to be killed out of monotony. Technically and visually it does a nice job but it quickly grows dull.

I wanted to command the battlefield and conquer my enemies with skillful control of my army. Instead, I can only give one basic command as I send out the unit, like a leader without any influence.


* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

Written by Chazz Harrington

Chazz Harrington

You can find me on everything: PSN, Twitter, Origin, Steam, etc using my universal ID: ChazzH69

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