Blasters of the Universe Brings Bullet Hell to PS VR in February

Blasters of the Universe Brings Bullet Hell to PS VR in February

Are you ready for this? No, you’re not ready for this. I don’t think I’m even ready for this.

Fresh off of tormenting Oculus Rift and HTC Vive users, developer Secret Location is bringing the VR bullet hell of Blasters of the Universe to PlayStation VR on February 27.

Two Move controllers are required, one for a shield and one for your weapon and the game includes an Endless mode. There will be plenty of ducking and dodging your way through the neon hellscape so for better or worse, I think we may have found our new VR workout experience.

Check out the press release below:

NEON BULLET HELL BLASTERS OF THE UNIVERSE COMING TO PS VR ON FEB. 27

VR Arcade Shooter Will Kick Your A**, Sorry Not Sorry

VANCOUVER, Canada – Jan. 25, 2018 — Primetime Emmy® Award-winning developer Secret Location and publisher Archiact have joined forces to bring the unabashed bullet hell mayhem of Blasters of the Universe to PlayStation®VR. Available on Feb. 27, 2018, nimbleness will be key in Blasters of the Universe as players duck, dodge and deflect their way through increasingly challenging levels in a neon-bathed world inspired by the outrageous cover art of 90s VHS tapes.

Praised by critics and players alike on HTC Vive and Oculus Rift, Secret Location’s arcade shooter Blasters of the Universe pulls PS VR gamers into a searing technicolour VR battle against nerd-turned-evil-genius Grand Master Alwyn. His endless waves of spiraling projectiles and hordes of minions encapsulate the player in an onslaught of danger that’s core to the notorious bullet hell genre. But even those who master the game’s physical challenges will struggle to maintain their composure against Grand Master Alwyn’s embarrassing attempts at hurling terribly outdated insults towards the player.

“We made Blasters of the Universe with Archiact to inject the pure intensity of classic bullet hell games with modern VR’s innate ability to immerse and impress gamers. This game also really takes advantage of VR’s accessibility, making the infamous bullet hell genre a cinch to pick-up-and-play while still honoring its challenging roots,” said Josh Manricks, Technical Director and Project Lead at Secret Location. “I just have one piece of advice for those new to our game: careful not to eye-roll yourself to death – Grand Master Alwyn is seriously ridiculous!”

Blasters of the Universe requires two PlayStation Move controllers, one for shield-wielding and one for brandishing a weapon with over 130,000 ways to customize it to match the player’s style. Those preferring an easier experience can tone down the action with the all-new Casual mode that brings down the difficulty of enemies’ attacks. On the flip side, those seeking a true test of endurance and adrenaline can engage with the Endless mode that’s tailormade for high score junkies.

Blasters of the Universe was developed with the support of the Canadian Media Fund and Ontario Media Development Corporation.

About Secret Location
Founded in 2009 and acquired by Entertainment One (eOne) in 2016, Secret Location combines cutting-edge technology with traditional storytelling to create digitally accelerated experiences for the web, mobile, tablet, and emerging platforms such as virtual reality (VR) and augmented reality (AR) and the platforms to discover it. Secret Location created the first original serialized VR narrative and is the first company in the world to win a Primetime Emmy Award for a VR project. Secret Location also in-house developed Vusr, a cloud-based content management system that offers solutions to a number of challenges in VR distribution such as monetization and managing location-based experiences.

About Archiact
Archiact is a premium virtual and augmented reality studio headquartered in Vancouver, Canada with an additional office located in Shanghai, China. Archiact specializes in virtual reality game development, publishing, and custom business solutions. Founded in 2013, Archiact is now one of the world’s largest dedicated immersive reality studios.

Written by Josh Langford

Josh Langford

Josh has been gaming since 1977 starting with the Atari 2600.
He currently owns 26 different consoles and 6 different handhelds (all hooked up and in working condition) including all consoles from the current generation.

Josh is currently the US PR & Marketing Manager for Fountain Digital Labs and has recused himself from any involvement on PS Nation arising from posting or editing any news or reviews stemming from FDL.

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