Review: Bridge Constructor Portal (PS4)

Review: Bridge Constructor Portal (PS4)


  • PlayStation 4
  • Xbox One
  • Nintendo Switch
  • PC, Mac, Linux
  • iOS, Android

Platform/Hardware Used:

  • PSN Download
  • PS4 Pro
  • HDTV


  • DualShock 4 Required (1)
  • Move None
Title: Bridge Constructor Portal
Format: PSN (210 MB)
Release Date: February 28, 2018
Publisher: Headup Games
Developer: ClockStone
Original MSRP: $14.99 (US)
ESRB Rating: E
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

When I first saw it announced, the combination of Bridge Constructor and Portal seemed like an odd mix. I figured it would simply be a bridge building game with some Portal paint slapped on top. Surprisingly, Bridge Constructor Portal actually pulls more of Portal than some window dressing and makes a unique bridge constructing game out of it.

As the name would suggest, this is a game about making bridges, though I use that term lightly for reasons that will become clear. With access to struts, roads, and cables, you must build structures to allow Aperture Science Test Vehicles to cross from an entrance tube to an exit.

The Portal aspect mixes pretty well from the start, as the level-by-level challenges of a normal bridge making game mesh well with the test room vibe from the first Portal. Each room consists of a stand-alone puzzle to solve and GLaDOS sometimes pops in to comment on your progress before and after the level.

However, the game very quickly starts to pull in more aspects of Portal: turrets, companion cubes, the gels from Portal 2, and of course the eponymous Portals. Stages quickly evolve into complicated puzzles where what were once bridges are now retaining structures to stop flying vehicles from hitting lasers or loop-de-loops to funnel vehicles into a portal where their momentum can carry them across a gap and into the exit.

The crux of Bridge Constructor Portal is as it was in the first person games, the portals only change the location of what enters them, not the speed. Because of this, many puzzles are built on building up speed through gravity defying drops and jumps. In many ways, this feels a lot like the 2D Portal fan game, just with bridges.

The difficulty ramps up at a pretty good pace. The first few levels are pretty straightforward as the game slowly introduces new mechanics. Eventually, you’re building whole bridges from only a single attach point on a ceiling while trying to the regulate speeds and angles of the vehicles crossing them.

While the game does slowly ease the player into the harder stuff, it can start to feel overwhelming. There’s a short “best practices” set of slides in the pause menu that offers some more advice, but it can still get pretty tough.

The one saving grace is that the game doesn’t limit you on materials/cost as some bridge building games do (at least as far as I’ve made it as of this writing) so you can sometimes get away with over-engineering the shit out of a bridge.

Finally, the controls actually work pretty well for a controller. While the game and genre started with PC controls, this one makes a good effort towards using a DualShock. Placing struts uses a grid, making it a snap to drop new pieces in. And with only two real materials: struts and cables, there are no involved selection menus, just a toggle for what kind of material you’re adding and a quick button press to turn struts into a roadway for the vehicles.

Visually, Bridge Constructor Portal closely mirrors the Portal universe. With the clean white rooms and familiar objects adorning them. All of the aspects feel like they could be (or were) lifted straight from the source material.

Outside of that, the graphics have more function than flair, which is fine for a game like this. Simple things, like a visual representation of the range of a strut being placed or showing which connection points are close enough to connect to facilitate building bridges and reduce time spent adjusting already built parts.

Again, much of the design of the audio is in homage to Portal. Many levels feature GLaDOS making fun of the player with the same kind of humor the Portal games are known for. The music is all from the Portal games as well and even the sound effects are either pulled from Portal or sound like they could be.

This game is one player only with no online component.

Overall Bridge Constructor Portal is a pretty unique take on the genre/series. The interesting Portal DNA gives the game some crazy levels I don’t think you’d see normally. The two disparate parts mesh together to produce a challenging puzzle game that was able to sink its hooks into me with that “one more level” kind of feeling.

If you like bridge building kinds of games and Portal humor, definitely give this a shot. The game would also appeal to those who enjoy a good, puzzly challenge, again with a dose of GLaDOS. Make sure you bring your Aperture Science approved testing materials and plenty of disposable test vehicle drivers though.


* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

Written by Andy Richardson

Andy Richardson

A longtime PlayStation fan who enjoys JRPGs and rhythm games when he’s not tweeting about his parrot.

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