Review: CubeWorks (PSVR)

Review: CubeWorks (PSVR)


  • PlayStation 4
  • Oculus Rift
  • HTC Vive

Platform/Hardware Used:

  • PSN Download
  • PS4 Pro
  • HDTV


  • PlayStation VR Required
  • DualShock 4 None
  • Move Required (2)
  • PS VR Aim Controller None
Title: CubeWorks
Format: PSN (1.64 GB)
Release Date: February 13, 2018
Publisher: TinMoon Studios
Developer: TinMoon Studios
Original MSRP: $9.99
ESRB Rating: E
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

Audio Review:
The audio review for this game is available on Episode 570 of the podcast.

The founders of recently minted TinMoon Studios, Andrew Yount and James D. Gonsalves, are industry veterans with work on big budget titles such as Ratchet & Clank, Resistance, Medal of Honor and more. They struck out on their own with an eye on VR and the first offering from the new studio is CubeWorks.

This is a VR puzzle game where you’re placed in a factory with the job of matching up cubes. Why? Why not? Each cube has a design on one or more of its sides and you’ll need to pick up pairs of cubes off the conveyor belt and snap them together.

If you happen to let a cube get past you and it drops into the incinerator, or it drops off the platform you’re standing on and falls into oblivion, you’re given a strike. Three strikes and it’s game over. Sounds simple, right? Well there’s more.

Mixed in on one of the (sometimes) many conveyor belts are some odd spare parts. Grab and throw three of these parts into the recycle bin in front of you and it’ll spawn a special cube on a nearby platform.

These special cubes are critical to your progress as they help to stave off your inevitable “Lucy and Ethel chocolate” moment. One will slow time allowing you to catch up, while another will automatically rotate the cubes in your hands allowing you to match with speed, and a third will remove a strike giving you some breathing room.

Things are broken up with some rounds designed around score chasing. Match specific types of blocks, match a specific number of blocks within a time limit, etc. These help take the panic down a notch and keep things interesting.

Using the two Move controllers is pretty intuitive. It’s a control scheme that gives you the ability to point to cubes and pull them towards you as well as rotate them in your hands. As a puzzle game, CubeWorks holds up quite well. The frantic nature of it can be panic inducing at times, but in a good way.

While matching pairs of cubes is required to progress in the game, adding in more for combos and chains can really crank up your score, but it’s not easy, especially with the sheer numbers of cubes coming down the conveyor belts.

The quasi-futuristic factory levels are all very wonderfully laid out. Even when you have multiple conveyor belts coming from different sides of the screen, you’ll still have a clear understanding of where everything is, where’s it’s headed, and how it’s going to cause trouble.

The sounds the cubes make when they snap together is quite satisfying in a Pavlovian sort of way, while the music itself feels like it’s right out of TRON.

This game is one player only but it does include online leaderboards for all the challenges and levels.

CubeWorks is a really solid puzzle game and a strong debut for TinMoon. The tutorials and well designed, giving you an understanding of the mechanics before you’re set loose to conquer the factory.

This isn’t a leisurely puzzle game. It’s often quite frantic and simply getting through a round can feel like a major accomplishment at times. If this sounds like your kind of game, come join us in the factory.


* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

Written by Josh Langford

Josh Langford

Josh has been gaming since 1977 starting with the Atari 2600.
He currently owns 26 different consoles and 6 different handhelds (all hooked up and in working condition) including all consoles from the current generation.

Josh is currently the US PR & Marketing Manager for Fountain Digital Labs and has recused himself from any involvement on PS Nation arising from posting or editing any news or reviews stemming from FDL.

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