Review: Killing Floor: Incursion (PSVR)

Review: Killing Floor: Incursion (PSVR)

Platforms:

  • PlayStation 4
  • Oculus Rift
  • HTC Vive

Platform/Hardware Used:

  • PSN Download
  • PS4 Pro
  • HDTV

Extras:

  • PlayStation VR Required
  • DualShock 4 None
  • Move Required (2)
  • PS VR Aim Controller None
Title: Killing Floor: Incursion
Format: PSN (5.7 GB)
Release Date: May 1, 2018
Publisher: Tripwire Interactive
Developer: Tripwire Interactive
Original MSRP: $29.99 (US), €29.99 (EU), £24.99 (UK)
ESRB Rating: M
PEGI: 18
A copy of this game was provided by the publisher for review purposes.
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Killing Floor: Incursion has something the PS4 game, Killing Floor 2, lacks – a story-driven adventure. Let’s see if the developers at Tripwire Interactive managed to make their first foray into VR just as much fun as their blood-filled action shooter Killing Floor 2.

Gameplay:
The game begins with a detailed and sometimes humorous tutorial which explains everything from picking up weapons and ammo to slicing and dicing monsters with a large hunting knife. This deadly blade can even be thrown at a foe, although I didn’t have much luck hitting some of the targets in the practice area.

After the tutorial, you’ll be transported to the first area and the voice guiding you through the game informs you something has gone wrong and it shouldn’t be so dark and scary. Luckily, you have a flashlight and nerves of steel.

Instead of listening to the guidance of the calming voice I decided to head off the beaten path and venture down towards a stream. The light fails to illuminate much of the surrounding area but there’s enough to see where I’m walking. Actually, that should be teleporting, as the developers at Tripwire Interactive opted for the point-and-appear mode of transport by default. They also gave a humorous reason why but I’ll let you discover that for yourself in the tutorial.

Review: Killing Floor: Incursion (PSVR)

After playing for awhile I gave the normal movement a try and found it to be okay on my senses. Strafing works well in this mode and got me out of a few close calls with the boss. My one gripe with the game is the number of enemies that swarm on your character. In most situations, I can deal with them without a problem but there have been a few moments where there are just too many coming from several directions.

I end up flailing my arms like a madman while I reload as even a strike with any object hurts the zeds and sometimes knocks them back too. A melee weapon comes in handy during these situations and all you have to do is reach onto your back to grab a knife or stumble across an axe.

There’s something very satisfying about dismembering a zed in a bullet-time-slow-down-thingy, or as the devs call it, Zed Time, which is similar to the Killing Floor 2 feature, but not as cool.

While you can move freely in the environment the game still feels very linear and it would be almost impossible to get lost. Getting stuck, however, that happens a little more often than I would like. Thankfully the game quickly resets back your character back on track and I’ve never had to quit because of it.

The variety of enemies could be better and I doubt many will come back to the game once they complete it. There’s a frustrating, and I’m sorry to say, dull –horde– Holdout mode. The main problem I have with it is the same issue I have in the campaign, the slow turning.

At least in the main mode, I can usually run far enough away and then safely turn but in the Holdout mode, things tend to go horribly wrong all too quickly. It could be because movement via the two required Move controllers isn’t as intuitive as the DualShock 4. Shooting is great and lining up headshots is simple.

Review: Killing Floor: Incursion (PSVR) Review: Killing Floor: Incursion (PSVR)

Visuals:
Killing Floor: Incursion hides the short draw distance under the cover of night and for the most part, it works quite well. Plus, it acts as if you are in a simulation, thereby blocking off the current play area with large blue walls. This also explains the spawning of enemies close to your position.

The detail is okay and the flashlight adds to the eerie atmosphere. Weapons look good and pulling off a succession of headshots is tremendous fun. Some of the textures are quite drab and I lost my axe when I hurled it at a zed but missed. Somehow it went sailing through a wall as if it were made of paper.

Audio:
I like the voice work in the game and the sound effects are quite nice too. I suggest using headphones as it drastically improves the experience since some of the dialogue can be quiet if you aren’t listening through a surround sound setup.

Online/Multiplayer:
The Story and Holdout modes can be played in co-op but I sadly struggled to find anyone to play with. Either hosting a game or searching for one based on difficulty and level is very easy. If there are no games found then it automatically broadens the scope.

Due to a very busy schedule and family issues, I couldn’t play during normal social hours so that probably played a large factor in the lack of players.

Review: Killing Floor: Incursion (PSVR)

Conclusion:
Killing Floor: Incursion is a good VR game, not great, but that’s only because its excellent shooting mechanic is let down by the slow rotation of the Move control scheme. Having plenty to shoot at is great too, but that also means things can get overwhelming all too easily.

I only wish the talented team at Tripwire Interactive had made a zed filled on-rails shooter like the classic Time Crisis. A game like that in VR would be great and I wouldn’t have had the issues of needing to rotate my character. The very linear nature of the game would have afforded more enemy variety and probably a better draw distance.

That last paragraph was a feeble way of saying this game worked well but I fear it tried too hard to do too much and failed to get the balance quite right. It still remains an enjoyable experience and worth your attention if this style of game interests you.

Score:
7.0

* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

Written by Chazz Harrington

Chazz Harrington

You can find me on everything: PSN, Twitter, Wii U, Origin, Steam, etc using my universal ID: ChazzH69

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