Review: Detached (PSVR)

Review: Detached (PSVR)


  • PlayStation 4
  • PC
  • Oculus Rift
  • HTC Vive
  • Windows Mixed Reality

Platform/Hardware Used:

  • PSN Download
  • PS4 Pro
  • HDTV


  • PlayStation VR Required
  • DualShock 4 Required (1)
  • Move None
  • Cross-Buy No
  • Cross-Save No
  • Cross-Play Yes
  • Cross-Chat No
Title: Detached
Format: PSN (8.29 GB)
Release Date: July 24, 2018
Publisher: Anshar Studios
Developer: Anshar Studios
Original MSRP: $24.99 (US), £29.99 (UK)
ESRB Rating: T
PEGI: 12
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

Audio Review:
The audio review for this game is available on Episode 585 of the podcast at 56:48.
PS Nation Podcast Episode 588 - Get Your Warface On

When PlayStation VR was revealed all I wanted was the experience of free floating in space like an astronaut with an MMU. Detached has delivered just that, and it’s both more and less than I’d expected.

In Detached you play as an engineer on a salvage mission in deep space. Of course something goes wrong and you need to move between a series of different station modules and get things back online.

The first thing you need to do is go through the tutorial. Not only is this going to get you up to speed in terms of controls, it’ll help you decide whether you can actually handle the game or potentially lose your lunch.

Review: Detached (PSVR) Review: Detached (PSVR)

As an astronaut floating through space, there is no real up or down, and the modules have been built with this in mind. You have to pitch, yaw, and roll to align yourself correctly and the sudden movements and changes in direction can easily make you queasy.

The team at Anshar Studios has tried to alleviate that by creating a vision cone that focuses your field of view into a tight circle at the center of the screen when turning your head. I actually found this more disorienting and troublesome during my first few hours of play but I eventually got used to it. You do have the ability to tweak the settings there so it’s good to mess around with it a bit until you feel comfortable.

Once you’re off and running, er… floating, you’ll be moving to whatever module the computer voice guides you to. It doesn’t actually guide you, but the whole setup is laid out so that as you finish up with one module you’re usually pointed directly at the next one you need to get to.

Your in-helmet heads up display really helps cement the immersion and you’ll need to keep an eye on your fuel and oxygen gauges. Trust me, pick up more whenever you see it, you don’t want to run out of either of them. Floating from place to place in a vast asteroid field is everything I’d hoped it would be, minus the vision cone of course.

Each module needs to be powered up through a series of light puzzle mechanics and along the way you’ll need to use your boost, shield, and rockets to complete your tasks. Some puzzles are less obvious than others and can be a bit frustrating but overall it’s a worthwhile journey.

Review: Detached (PSVR) Review: Detached (PSVR)

The void of space and the manufactured interiors of the modules couldn’t be more different, but they both serve their purpose in creating a believable environment for the game. Unfortunately texture pop-in can happen at times breaking the illusion.

The asteroid area is a sight to behold as you float from module to module and the interiors are all laid out with a bit of logic to go along with necessity for the puzzles.

The sound effects, which you normally wouldn’t hear in the vacuum of space, I know – it’s just a game, are really well designed. The insistent pulse when you’re running low on fuel or oxygen can be nerve-wracking, and firing off a rocket or three can be quite satisfying.

The voice work is also handled pretty well. You’ll mainly be hearing an AI voice guiding you to your next objective, but your partner on the salvage operation will chime in when he’s available.

There is an online component to the game which lets you take on another player in both a race and a capture the flag type of contest and even better, it’s Cross-Platform, so you can compete with players on other VR setups. Unfortunately, I haven’t been able to find anyone online, but I’m going to keep trying, because I’ve found the race course to be a lot of fun, even on my own.

Review: Detached (PSVR) Review: Detached (PSVR)

Detached is a good experience overall. I wasn’t thrilled with the vision cone though I understand the need for it, and I did eventually get used to it and I learned not to do any sudden turns of my head which make it kick in.

The puzzles themselves can be a bit unfriendly at times but for the most part they’re pretty straightforward and fit together within the larger narrative in a logical fashion.

I wouldn’t recommend this game to anyone prone to motion sickness in VR, but for anyone else, especially anyone who’s ever dreamed of being an astronaut, I’d give it a go.


* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

Written by Josh Langford

Josh Langford

Josh has been gaming since 1977 starting with the Atari 2600.
He currently owns 26 different consoles and 6 different handhelds (all hooked up and in working condition) including all consoles from the current generation.

Josh is currently the US PR & Marketing Manager for Fountain Digital Labs and has recused himself from any involvement on PS Nation arising from posting or editing any news or reviews stemming from FDL.

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