Review: MXGP PRO (PS4)

Review: MXGP PRO (PS4)


  • PlayStation 4
  • Xbox One
  • PC

Platform/Hardware Used:

  • PSN Download
  • PS4 Pro
  • HDTV


  • DualShock 4 Required (1)
  • Move None
Format: Blu-ray Disc / PSN (12 GB)
Release Date: July 10, 2018
Publisher: Milestone
Developer: Milestone
Original MSRP: $49.99 (US), €69.99 (EU), £49.99 (UK)
ESRB Rating: E
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

The last MXGP game I reviewed was MXGP – The Official Motocross Videogame almost four years ago. I was excited to see how far along the series has progressed and if my desire for true track deformation had been fulfilled.

This is going to sound absurd but MXGP PRO has a loading screen for the loading screen. Not only that, but both stick around for ages.

In the new age of digital streaming and instant access I don’t want to wait roughly thirty seconds to a minute between each part of the race weekend.

It took so long from booting up the game to competing in the practice race that I actually could have made a cup of tea.

Is it worth the wait? Based upon my initial time with the game, I would say no. I couldn’t do well in any race I attempted and the other riders were almost impossible to pass. I lowered the difficulty down to Easy and that barely made a difference.

Very Easy wasn’t much better and it was only when I opted for the full race weekend, which entails a practice, qualifying, and two races on the same track did my placement and enjoyment of the game improve.

It was almost as if the A.I. had it in for me if I wasn’t going to put the time into the game. How dare I go from last place to second. If they could have spit on my character, I’m sure they would have.

Review: MXGP PRO (PS4)

That’s mostly in the past now. Because I don’t get paid for writing these reviews it sometimes means they have to be put on the back-burner while I sort out my financial, family, and health issues. This does mean I sometimes get the opportunity to play the game after one or two patches hit. I’m very glad of this as it’s made a difference with MXGP PRO and it has now become a game I want to play, as opposed to one I wish to delete as soon as this review has been posted.

Hold up. One very important thing has been ignored yet again. When I noticed it I almost screamed in frustration. When creating my own rider and entering my last name I was shocked and disappointed to find the amount of space isn’t enough. Eight characters! In this day and age it has to be the most ridiculous oversight by the developers of all of these games and they should be ashamed. What makes it worse is the iteration I reviewed back in 2014 had enough space.

It’s all about the money, well MX Credits to be exact. Doing most things in the game gives you more of them. Getting to the first corner before anyone else, aka “Achieving the Holeshot” gets you some bonus MX Credits.

I’m not sure where to spend all of the Credits I’ve accumulated as there is nothing in the Career Mode lobby and I can’t buy anything to populate the large free-roaming area, which is a bit disappointing.

What Milestone did achieve is a feeling of authenticity and realism much greater than other games in this genre with regard to the bike and tracks. While it’s still far from perfect and sometimes a little annoying, I still had fun playing.

Review: MXGP PRO (PS4) Review: MXGP PRO (PS4)

There are plenty of things that need tweaking and improving. The tutorials are unfairly tough and any newbie will struggle with the last challenges. The menus also need tidying up as there are two tutorial options, and last of all, the custom rider choices are very basic and as I mentioned earlier, they don’t give anyone with a name longer than eight characters to write it in full.

Once I got past the tricky learning curve I did notice a distinct lack of other options and modes, even the career mode felt lacking.

At first, I thought there wasn’t much improvement to the looks of the game, but after installing the old one and having a few races, there is no doubt MXGP PRO is a vast improvement.

Aside from the bland pit and garage areas, this iteration has plenty going for it – most importantly, track deformation. While it needs some work here and there, I love how, by the end of the race, I can see where every bike has been.

The deformation is not perfect, I have slammed into what I believe to be a couple of invisible rocks or just imperfections in the track geometry. It’s a very rare occurrence and one that doesn’t bother me but you should just be aware of it.

Review: MXGP PRO (PS4)

It does feel like some of the personality seems to have been forgotten. The build-up to a race and the quick video clips helped to create excitement in the old game. Once I’m racing, seeing some of the large courses teeming with fans and all of the paraphernalia of a race day, the excitement slowly comes back.

The detail in the fans and other trackside paraphernalia is the best I’ve seen from this studio and some of the landscapes look great too.

Commentary before and after the sessions is handled by one very familiar voice that some of you will recognize. There is a brief comment about the track and riders getting ready to race but not much else. The music in MXGP PRO is okay, it suits the game well, but I still miss the fanfare of the last one I reviewed.

The multiplayer consists of two basic options. One is a Quick Match where you could be put into any available race with unknown settings. This option sometimes had me near the start of a six-lap race forcing me to watch it unfold so I could play or quit and try again. The other option is a Custom Match where, you guessed it, you can create a lobby with your own choices.

The online part of the game works well and aside from a few laggy riders and strange clipping I enjoyed the hectic races where everyone seems to like turning on the collisions. This often meant I ended up near the back of the pack due to someone slamming into my already unstable bike.

Review: MXGP PRO (PS4) Review: MXGP PRO (PS4)

MXGP PRO has some welcome changes and much better visuals but it also feels a little tougher for the new players. With some minor improvements to the gameplay compared to previous iterations, the mechanics feel more authentic and, once mastered, more enjoyable.

The irony of difficult tutorials and a lack of atmosphere makes getting into this game more of a struggle, and once in, it feels lacking in the options and modes. There’s also an almost pointless free-roaming area with too many trees and not enough dirt tracks or even some collectibles.

This title feels like everything has been started from scratch but not given enough time to fully develop. Maybe next year race fans.


* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.




Written by Chazz Harrington

Chazz Harrington

You can find me on everything: PSN, Twitter, Origin, Steam, etc using my universal ID: ChazzH69

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