Review: Squishies (PSVR)

Review: Squishies (PSVR)

Platforms:

  • PlayStation 4

Platform/Hardware Used:

  • PSN Download
  • PS4 Pro
  • 4K HDR

Extras:

  • PlayStation VR Required
  • DualShock 4 None
  • Move Required (2)
  • PS VR Aim Controller None
Title: Squishies
Format: PSN (1.15 GB)
Release Date: November 20, 2018
Publisher: Brainseed Factory
Developer: Brainseed Factory
Original MSRP: $24.99 (US), £19.99 (UK)
ESRB Rating: E
PEGI: 3
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

Gameplay:
Squishies isn’t here to revolutionize VR gaming. It’s not the game you want to show off to your non-VR friends when they put on the headset for the first time. But with some pretty solid mechanics and a fun semi-addicting type of gameplay, it manages to deliver an experience that will give you plenty of hours of enjoyment.

The premise is simple enough. Your Move controllers represent wands that blow gusts of wind from the tip and the Move button creates suction. The squishies themselves are cuddly little creatures that are easily motivated by these gusts of wind. Your goal is to push and pull them into a portal while collecting items along the way to boost your score.

Review: Squishies (PSVR)Review: Squishies (PSVR)

The levels are arranged much in the same way you would find on a smartphone game with stars being awarded for completed the tasks in shorter time or collecting all the items in the stage. Levels become progressively challenging with uphill climbs and multiple squishies per level.

The developers at Brainseed Factory have done a great job with allowing the player to maneuver around the environment with a control scheme that, I hope, Media Molecule emulates in the upcoming Dreams.

However things aren’t always great, and when the controllers aren’t tracked perfectly it can lead to some errors that aren’t quite the user’s fault, ruining an otherwise surgical approach to the goal. This really didn’t happen to me often, but when it did it was a little frustrating.

Even when you’re done with the many levels of Squishies a level-creation tool is available which allows for online sharing and downloading any number of stages. I didn’t play any user content, but I did mess with the tool. Since it utilizes the same excellent control scheme from the game, designing stages is very intuitive and a pleasure in VR.

Review: Squishies (PSVR)

If you enjoy the gameplay in Squishies you will no doubt have levels to play for all eternity if that’s your thing. Overall, Squishies is a fun little game, but it’s not the type that I could see myself playing for long outside of this review.

Visuals:
Squishies is simplistic in graphical integrity, but colorful and cute enough to deliver with its purpose. The stages themselves are bright and deliberately polygonal in a Marble Madness kind of way. The interface is also well done, with a clear menu system that is manipulated with physical interaction.

Audio:
Playful music accompanies generic sound effects, with the squishies themselves making little cuddly sounds when nudged. It’s nothing to write home about, but appropriate for the game.

Online/Multiplayer:
This game is one player only with no online component.

Review: Squishies (PSVR)

Conclusion:
If you love puzzle games, Squishies may entertain you for some time. It absolutely takes advantage of VR as a medium with depth and perception being crucial to the puzzle-solving. The physics lend themselves to challenges that take patience and planning to solve. It’s not my favorite puzzle game on PlayStation VR, but it’s one that I enjoyed for a few hours.

Score:
6.0

* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

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