Review: Ride 3 (PS4)

Review: Ride 3 (PS4)


  • PlayStation 4
  • Xbox One
  • PC

Platform/Hardware Used:

  • PSN Download
  • PS4 Pro
  • HDTV


  • DualShock 4 Required (1)
  • Move None
Title: Ride 3
Format: Blu-ray Disc / PSN (20.6 GB)
Release Date: November 30, 2018
Publisher: Milestone
Developer: Milestone
Original MSRP: $49.99 (US), €69.99 (EU), £49.99 (UK)
ESRB Rating: E
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

I reviewed the first game in the Ride series when it appeared on the PS3 and PS4 but I missed out on the second iteration.

I liked the first game and was excited to see the series evolve, but as I take Ride 3 for a spin I’m not liking what I see.

Ride 3 is that acceptable prom date you feel comfortable with around your parents. It’s nice and seems to know what it’s doing but fumbles when it matters. At first, things look good, but I soon realize this date is going to be bland and dull.

The itinerary for the night is a gargantuan career mode where you can thankfully pick what you want to do. It all looks good but when I took off the first layer it’s nothing that I hadn’t seen before.

Races, Time Trials, and Point-to-Point events are all that’s on offer. There are no rivalries or and there’s no personality to be found anywhere.

The Supermoto races are a silly mess of unrealistic handling where I felt like a pufferfish caught trying to blend in with a school of herring. It took a few attempts to bump and barge my way into first place and it helped that going off-road in a few spots didn’t seem to matter and caused no penalties.

There’s a ridiculous number of bikes squeezed into the game along with a welcome option to create liveries and stickers for any owned vehicle. The upgrades make a small difference and I managed to shave off a few seconds when everything had been improved on my current machine.

The plethora of bikes has to be the best part of this game and I like that each one has a nice detailed description along with being able to view them in all their glory in the showroom.

What I enjoyed about the original Ride seems to have been stolen away from this. I enjoyed the freedom of the first game. Since it didn’t have to confine itself to some boring real tracks, it was the bikes and riders that were the stars of the show. The attention to detail was great but now it feels lifeless and bland.

The controls are okay apart from when you’re riding the Supermoto bikes. The collisions can sometimes result in a few unexpected outcomes, such as the time I saw a bike and rider bounce sideways across the track and continue on as if nothing happened.

On startup, the game shows the various logos and after a short time loads a ‘Press the Options Button’ screen. Once pressed, there’s a long load to the actual game itself. Now there’s nothing else to do on this first screen apart from loading the game. So, why have it in the first place Milestone?

There are a total of fifty-one Trophies in the game, including the Ultra Rare Platinum. While they don’t seem impossible to attain I doubt I’ll bother playing much more of this one.

Ride 3 is a nice looking game and I was happy to see the option to choose a higher resolution or higher framerate. My girls were delighted to have the ability to create a female character but disappointed to only see her occasionally wander around the apartment in the menu background. Having no story cutscenes or preparing for a race featuring the created character makes it almost a pointless endeavor.

During a race the quality is good, not spectacular. Picking a better resolution doesn’t hinder the performance greatly and is a viable option so it’s the one that I ended up sticking with.

The menu music is okay and the sound effects aren’t bad. Overall the audio for Ride 3 is average at best. My kids dislike the engine sounds, which is pretty much all you hear when racing so I generally have to turn the TV down or grab my headphones.

This game features an adequate online component, which becomes quite funny or mildly infuriating with collisions turned on depending where you are on the first and sometimes second corner when everyone bunches up vying for pole position.

You can either set up your own private race or jump into a computer selected public race. With no way of seeing the current lobby list, you just have to hope to find one with the settings you’re happy with.

Ride 3 is okay, nothing special or memorable, and even a bit messy in places. I sort of like the structure of the career mode as it gives something to strive for but it has no personality and could be presented with some flair.

The same goes for the rest of the game. It isn’t bad, it’s just not much fun. There’s nothing that pulls me back in.


* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.




Written by Chazz Harrington

Chazz Harrington

You can find me on everything: PSN, Twitter, Origin, Steam, etc using my universal ID: ChazzH69

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