Review: Dead or Alive 6 (PS4)

Platforms:

  • PlayStation 4

Platform/Hardware Used:

  • PSN Download
  • PS4 Pro
  • HDTV

Extras:

  • DualShock 4 Required (1)
  • Move None
Title: Dead or Alive 6
Format: PSN (28.2 GB)
Release Date: April 1, 2019
Publisher: KOEI TECMO America
Developer: Team Ninja
Original MSRP: $59.99 (US), £54.99 (UK)
ESRB Rating: M
PEGI: 16
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

Gameplay:
I’m not going to bore you with the control mechanics or story for Dead or Alive 6 as the former is just like the last few titles in the series with the addition of Break moves, and the latter is an absurd excuse to get as many characters to fight one another with a focus on a tournament and mysterious goings on in a lab.

I will say that I was disappointed to find the entire Story mode is blocked and I cannot stream, record, or take any pictures. This is annoying, not just because I missed out on some great images for the review, but people like to watch others play and the Share functionality is a great hassle-free way of doing it.

The story is split into each fighter’s journey, with the exception of three protagonists, and is presented in an interesting way that actually intrigued me and made me explore each of the scenes as they appeared. Although, once I had beaten the main story I haven’t bothered revisiting the mode just yet.

A few hours is all it took to get through the main narrative and bits and pieces of the other fighters’ stories. There is a new mode that will take a novice like me ages to get through. DOA Quest is simply a long series of fights, each with three missions to accomplish. They could be anything from avoiding two enemy attacks by sidestepping or inflicting a set amount of damage in a single combo.

The Quest mode started off easy enough but each section requires a minimum amount of completed missions, all of which become progressively more difficult. It’ll keep the hardcore players busy and is nice to whittle away at every so often.

My button-mashing daughter loves the new one-button Fatal Rush combo attack, which can be unleashed once the blue Special Attack meter is full. It translates into a flurry of kicks and punches culminating in a final and devastating blow. Although, after discovering the button configuration image on the pause menu, my little gamer has started to do throws and blocks too.

Stage objects are destructible and everything from tables, trash cans, and fences can be obliterated. Some of the spectators around the edge can push a dazed fighter back in, ready for more punishment.

Among the countless Trivia and Titles rewarded for victories and mode completions, there are also Pattern Parts that eventually, after tons of grinding, unlock an outfit for the winning fighter. Although, not all of the outfits are included, as, just like the older games, they need to be purchased from the PlayStation Store.

Visuals:
Dead or Alive 6 lets the player prioritize Graphics or Gameplay, I stuck with making it look nicer rather than a better frame rate. I can happily say that this iteration looks great. The torn clothing and destructible environments are very nice. The hair looks better too as it falls in a more natural way, still not perfect, but it looks good nevertheless.

When booting up the game, and later in the Options menu, I can turn the violence minimization setting on or off. This is a welcome setting for some parents. I can also adjust the Water & Sweat, Dirt, and Softness (Natural Motion) settings among a myriad of other things that I can tweak.

Audio:
Dead or Alive 6 has got tons of dubbed speech in the story and a bucket load of the usual grunts and groans that you would expect from a fighting game. A welcome addition is the Music menu that allows me to buy and swap any BGM (BackGround Music) that I’ve managed to unlock.

Online/Multiplayer:
I can choose to take on random online players in the Free Training mode or play in the Ranked Online mode. It is a little annoying to just sit waiting for a ranked opponent whereas I can continue to fight and mess around while training.

Every game that I played online has been great, I lost every match, but the connection was fine and I came close to winning a few. The DoA series has always been about the local multiplayer fun and this latest offering is still great for some fun fights with family and friends.

Conclusion:
I’m certainly not a fighting game aficionado and can still be found occasionally button mashing my way through a more difficult fight. That being said, either I’ve gotten better or Dead or Alive 6 has gotten easier.

The graphics and effects are better than the last offering and there is more to do, although I’m not too happy about how slow it is to grind for a new outfit, and it might not even be the one that I want.

There is always the free Core Fighters version to try out and even cherry pick your favorite characters if you wish, but I still prefer this fuller version. I just wish they wouldn’t tease me with the DLC outfits that look much better than anything I can currently unlock.

Score:

* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

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Written by Chazz Harrington

Chazz Harrington

You can find me on everything: PSN, Twitter, Origin, Steam, etc using my universal ID: ChazzH69

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