Review: ChromaGun VR (PSVR)

Platforms:

  • PlayStation 4
  • HTC Vive
  • Rift

Platform/Hardware Used:

  • PSN Download
  • PS4 Pro
  • HDTV

Extras:

  • DualShock 4 Required (1)
  • PlayStation VR Required
  • PS VR Aim Controller Optional
Title: ChromaGun VR
Format: PSN (1.5 GB)
Release Date: February 19, 2019
Publisher: Pixel Maniacs
Developer: Pixel Maniacs
Original MSRP: $19.99 (US) £15.99 (UK)
ESRB Rating: E10+
PEGI: 7
A code for the game was provided by the publisher for review purposes.
PS Nation Review Policy

ChromaGun VR makes use of the Aim Controller, the elusive accessory that no PlayStation VR owner should be without.

Gameplay:
ChromaGun VR has got a few similarities to Portal, the first and most prevalent one is that I’m being tested. Apparently, I signed up for it to get a measly few bucks. I don’t remember doing that and have yet to see the money; hopefully, I’ll get it once I reach the end of these self-locking chambers.

Three colors form a big part of this game, and the mixing of those primaries will see me through the rooms. As a general rule, the exit can only be opened when all of the linked door triggers are occupied. This means coercing the WorkerDroids onto the triggers.

The difficulty is spot on and has a nice gradual learning curve that my kids could ascend. Saying that I spent a few minutes scratching my head at some of the puzzles and admittedly died at the hands spikes of the WorkerDroids on several occasions.

The DualShock 4 works well as a control method, but sometimes needs to be reset, as it can drift and rarely lose signal causing the gun to jitter. A simple hold of the Options button sorts any issues out. I haven’t run into any issues with this control option but using the other one is my preferred choice.

The lovely Aim Controller is sublime to use in this game and works perfectly. With a myriad of buttons to change the color, I’m sure every player will find it comfortable to play with. Using the Action buttons suits me as the buttons correspond to the desired colors meaning I never fumble when being chased by a Droid.

The Trophies aren’t too difficult to acquire, and one is a little dig at another game. I won’t go into details as it made me smile when I saw it and I hope it’ll garner the same reaction for you. If I have time, once I get through the latest deluge of reviews, I would like to go for the Platinum.

Visuals:
ChromaGun VR features nice and simple graphics that are suited to the VR environment. What I especially like are the in-game representations of the controller, only visible in the main menu, as they are replaced with the color weapon that’s being tested.

Audio:
The music is a nice relaxing tune that feels somewhat inspiring, and maybe even a dash of wonder. ChromaGun VR also teases me upon my character’s death with a little quip. Sometimes it might even be a helpful remark.

I would have liked more of the humor as I played through this game, but we can’t have everything.

Online/Multiplayer:
This game is single player only with no online component.

Conclusion:
ChromaGun VR is an enjoyable puzzle game that works perfectly with the Aim Controller. Although, it isn’t necessary to own the sleek controller to play this, as the DualShock 4 works well enough.

Solving the color-themed puzzles using the reluctant WorkerDroids is fun and gets the gears turning in my brain. Thankfully, the developers at Pixel Maniacs often include some blank walls far enough away from the WorkerDroids to test my color mixing skills, should my mind go blank. Pun intended.

There is a standard (non-VR) version of this game should you not own a VR headset, but if you do then I would definitely suggest grabbing this version, especially if you also own the Aim Controller.

Score:
8.5

* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

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Written by Chazz Harrington

Chazz Harrington

You can find me on everything: PSN, Twitter, Origin, Steam, etc using my universal ID: ChazzH69

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