Review: A Knight’s Quest (PS4)

Platforms:

  • PlayStation 4
  • PC

Platform/Hardware Used:

  • PSN Download
  • PS4 Pro
  • HDTV

Extras:

  • DualShock 4 Optional
  • Move None
Title: A Knight’s Quest
Format: PSN (6 GB)
Release Date: October 10, 2019
Publisher: Curve Digital
Developer: Sky 9 Games
Original MSRP: $24.99 (US), £19.99 (UK)
ESRB Rating: T
PEGI: 7
A code for the game was provided by the publisher for review purposes.
PS Nation Review Policy

As soon as a game compares itself to Zelda, the stakes are raised. It needs tight controls, both during combat and traversing the world, as well as clear and understandable routes through the main story path. The list goes on, but most games don’t come close to the high benchmark of the mammoth series.

Gameplay:
The controls in A Knight’s Quest are easy enough to learn, although some might want to practice the parry and dodge early on with the easy opponents. I like sliding on the fences and walls to get around quicker, especially after not realizing I could do it for a few hours.

There are some annoying gameplay oddities that ruin my enjoyment and even made me quit out of frustration. One strange occurrence happens when the tiny inventory is full and I search a large chest; for some reason the game flings my character away. Not a problem, until I’m stood on the edge of a small cliff and sent off the edge, meaning I have to replay a large section of a tricky platforming section.

Stocking up on health potions and bandages leaves little room for anything else. There aren’t enough places to sell items, especially early on in the game when I can’t warp anywhere.

Now, I should point out that over thirty years of gaming experience means I know my way around many platforming puzzles. Unless of course the timing is randomly messed up on some traps, which happened in the aforementioned tricky platforming section.

Aside from the problem mentioned above, the difficulty is okay, with only one or two minor bumps along the way. Okay, it might be more than one or two; jumping on wobbling platforms or fighting groups of enemies shouldn’t be so annoying.

The lock-on works well but the actual fighting mechanics can be very hit or miss (pun intended), as dodging or parrying doesn’t always work and removing an elemental shield from an enemy, only to see it instantly perform an attack that replaces it, can be disheartening. This is especially annoying when there is a group of them doing it.

Arrows that need to be deflected can be difficult to make out, and during a battle with a few other opponents itching to attack, often resulting in my character sustaining some unfair damage. Groups of enemies crowd around the player making it too difficult to know when to parry an attack or effectively roll away.

Wow, this entire review seems like I haven’t got a nice word to say about the game. Well, I have. Once I stumbled upon the right path on several quests, I did have fun. The puzzles are well thought out and there are plenty of secrets to find and collectibles to grab, although I will say to explore near the village once you can set things on fire.

Visuals:
A Knight’s Quest seems a little plain at first, but as the adventure moves through the varied landscapes, I began to see a beauty in the world that Sky9 Games built. Although, beauty isn’t around every corner as some of the assets look a little dated and bland.

It isn’t often that too much of an effect ruins the look of a game, and it saddens me that the Desert area is oversaturated with a heat-haze effect. What makes it worse is that it doesn’t seem to track the player and so there are often times most of the screen is wobbling. Is it hot or is my character drunk?

Audio:
A Knight’s Quest doesn’t feature any speech, just garbled noises. I’m almost glad of this because the text has plenty of ‘bro’ and ‘dude’, it would have driven me mad.

I had to visit a small market town and the incessant warblings of the crowd were enough to force me to mute the sound. One quest in that area had me searching for, and then healing, four of the guards. Let me give you a little tip for this one, the last guard isn’t even in the damn town.

There are little Slime creatures hidden throughout the world and when close can be heard ‘singing’ a little tune. It isn’t the nicest tune I’ve heard and does quickly grate on the senses. I believe the developers at Sky9 Games might agree on this one.

Online/Multiplayer:
This game is one player only and features no online component.

Conclusion:
I did enjoy A Knight’s Quest but often found it clumsy and frustrating. It was the little things, like only being able to climb a ladder by jumping onto it and scrolling through my inventory and often having to check the touchpad menu to discover what the item actually did.

The route to objectives was often not very clear and it was only through luck that I stumbled upon the correct path. The world felt unnecessarily big with lots of wasted space, that has to be slowly traversed; a few more grind rails would have been nice for the early part of the game.

This is a good start but ultimately just a little too ambitious. If you want a nice clumsy adventure then A Knight’s Quest is worth a shot. Just try not to compare it to a game that’s been honed and polished over many years and bigger budgets.

Score:
6.0

* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

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Written by Chazz Harrington

Chazz Harrington

You can find me on everything: PSN, Twitter, Origin, Steam, etc using my universal ID: ChazzH69

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