Review: Last Labyrinth (PSVR)


Platforms:

  • PlayStation 4
  • Oculus

Platform/Hardware Used:

  • PSN Download
  • PS4 Pro
  • 4K HDR

Extras:

  • PlayStation VR Required
  • PS VR Aim Controller None
  • Move Optional (2)
Title: Last Labyrinth
Format: PSN (12.14 GB)
Release Date: November 13, 2019
Publisher: Amata K.K.
Developer: Amata K.K.
Original MSRP: $39.99 (USD)
ESRB Rating: T
A code for the game was provided by the publisher for review purposes.
PS Nation Review Policy

Gameplay:
Well, this little title seemingly came out of nowhere, and it’s pretty delightful. It’s part escape room, with some brilliant puzzle gameplay elements like ICO, and smart use of VR technology.

Your character awakens in a dark room. Knowing that the game allows for use of the Move controllers, I immediately tried to look at my virtual hands (almost an instinctual thing now). But I saw nothing. I did hear some rattling of chains, and immediately came to the conclusion that my character was tied up. A small hand reaches up underneath the solitary dim light in the room and pulls a draw string, lighting up the room.

There stands a young girl. She doesn’t speak any language I know, and it sounds more like an invented dialogue (kind of like ICO).

She appears as confused as you are about your current situation, but she seems willing to work together to help in getting out of it. And since your hands are tied, she will need your help just as much as you need hers.

Manipulating her actions involves pointing your head either in the direction you’d like for her to walk, or the object for which you’d like for her to interact.

Additionally, the young girl asks you to confirm your action, and you do so by nodding or shaking your head, to which she responds with a little nod of her own.

One of the strengths of virtual reality (but also one that makes playing this game difficult) is moments can feel “real”. Yes, the game is stylized enough to not look photo-realistic, but the little girl emotes like a living person. So, when you make a mistake that causes her to be hurt, or killed, you really feel that.

Thus, it gave me some minor anxiety to make experimental puzzle choices. I’d look away when I knew something was going to hurt her, which early on led to a very surprising situation, that I don’t want to spoil.

Visuals:
Despite the enclosed environments, Last Labyrinth has some sharp visuals on the PSVR. Your young partner is animated with care, thus making her more endearing. Lighting is pivotal here in enhancing the atmosphere. While some of the areas appear repetitive, this is by design. But it’s not surprise how good this game looks, given the talent behind its creation.

Audio:
Atmospheric and simple, but very engrossing as a result. The girl does not speak a familiar language, nor is she subtitled, yet her dialogue sounds so natural.

Online/Multiplayer:
This game is one player only and features no online component.

Conclusion:
I was pretty surprised at how much I’ve enjoyed playing Last Labyrinth. I’m not really a fan of puzzle games, or escape rooms for that matter. But the way this game weaved in the mystery of why I was trapped and the company of the charismatic little girl made me want to push through every room. Presentation and polish contributed to this as well, making this a game that’s worth experiencing in VR.

Score:
8.0
* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

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