Review: 7th Sector (PS4)


  • PlayStation 4
  • Xbox One
  • Nintendo Switch
  • PC

Platform/Hardware Used:

  • PSN Download
  • PS4 Pro
  • HDTV


  • DualShock 4 Required (1)
  • Move None
Title: 7th Sector
Format: PSN (748 MB)
Release Date: Feburary 5, 2020
Publisher: Sometimes You
Developer: Sergey Noskov
Original MSRP: $19.99 (US), £15.99 (UK)
ESRB Rating: T
PEGI: 18
A code for the game was provided by the publisher for review purposes.
PS Nation Review Policy

7th Sector is an intriguing game. From the very first moment, I wanted to see where this journey would lead. However, the controls aren’t great and make use of the directional pad instead of the right analog stick for some occasional aiming. This isn’t always an issue, but it has caused some needless deaths.

Sensible checkpoints litter the linear levels and I made use of them many times, sometimes due to things outside of my control, like a box landing in the wrong area or a paint tin getting wedged in a corner. These inconveniences didn’t ruin the experience but they still spoil the flow of this curious game.

Apparently there are four different endings to this game but I fear I will never see any of them unless I ‘cheat’ and browse the internet on how to solve some of the strangest puzzles I’ve ever encountered. There was one such puzzle where I felt like banging my head against a wall as I could see no possible way of progressing. Ironically, I literally had to get my character to do just that at a certain time. Yes, I gave up and checked.

It just isn’t my kind of fun, especially when the controls hinder the easiest of conundrums. Very early on in the game I am but a bundle of data, traveling along wires that weave and meander through apartments, hallways, and rooftops. I soon encounter some devious puzzles and their solutions make sense. There is an understanding between the game and the player. I’m having fun and love seeing the world carry on around me. Then I come across a puzzle where the game offers no reasonable or sensible solution to an annoying puzzle and I’m forced to look to the internet for help.

Another few puzzles and again I’m forced to look to the web for guidance. This becomes the norm and I end up just watching a walkthrough of the game as that’s more fun than the dumb puzzles. Which is a crying shame, as the world surrounding these absurd riddles is quite remarkable.

7th Sector is a beautiful game and I can’t help but stop and stare at some of the scenes my character traverses through. A dystopian future with hints of Inside and even Oddworld: Abe’s Oddysee eking their way through.

Haunting and sharp, those words sum up my feelings when listening to the music and sound effects in 7th Sector. The music works very well in an odd unsettling way.

This game is one player only and features no online component.

I wanted to like 7th Sector as the looks and sounds are great, but the controls put me off and the illogical puzzles turned me off completely. I might be too harsh on the game and I bet there are people willing to print this review just so they can rip it apart and stamp on the shredded remnants.

I was surprised to find myself enjoying the video playthroughs on the net as they are normally something I avoid. For me, the game is better watched than played. Maybe if they have an ‘I-give-up-mode’ in the future where I can just skip the puzzles, I might give it another shot as I couldn’t bring myself to watch right to the end. It felt too much like cheating.


* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

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Written by Chazz Harrington

Chazz Harrington

You can find me on everything: PSN, Twitter, Origin, Steam, etc using my universal ID: ChazzH69

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