New Information For Sorcery Surfaces

When Sorcery debut during Sony’s Move presentation, it was hands-down the most interesting implementation of the motion controller.  The demonstration revealed play mechanics like the ability to mix potions and drink them by mimicking the motions with the Move controller and holding the device up to your mouth, which in turn would make your character take a sip of the healing potion.

Waving your controller around resulted in a 1:1 reaction by the character on the screen.    It all looked pretty damn impressive.  But would the final product be a collection of mini games?  Would it be a fleshed-out adventure game?  Or could it be a Harry Potter clone?

Some new information has been revealed regarding the game that promises to make Sorcery less of a parlor collection, used to show off the Move, and more of an adventure game, complete with quests and character-building.

Sorcery pits you as a young sorcerer’s apprentice on a mission to stop the Nightmare Queen, who has broken a pact with mankind and is now in the process of covering the land in eternal darkness.   And why the hell not, with a name like The Nightmare Queen?  I mean, really.


¨    MAGIC OF PLAYSTATION®MOVE MOTION CONTROLLER – Players can wield the power of a legendary sorcerer’s wondrous magic wand using the PlayStation Move motion controller.  Cast extraordinary magic, brew enchanted elixirs, solve ingenious puzzles and combat the minions of darkness.
¨    POWER IN YOUR HANDS – Hold the apprentice’s weapon in your hands to cast powerful magic, conjure storms, create walls of living fire, freeze your enemies solid, and transform into magical creatures.  Players can combine spells for even more power.
¨    HELP DEVELOP YOUR CHARACTER – Start from humble farm boy beginnings with only a small arsenal of magic at your disposal, to become an unstoppable magic force!  Restore your ransacked tower and begin to build immense wealth for your treasure room.
¨    NUMEROUS QUESTS TO EMBARK ON – Take on quests and adventure throughout the dark and dangerous Faerie Kingdom to rescue kidnapped children who are taken into the Realms Below.  Recover ancient lost knowledge from the City of the Drowned, or embark on quests to aid the local townsfolk.

That last bit of information is intriguing, because it  gives the impression that Sorcery might not be a linear venture.  It would be nice to see a devoted Move game that was as fully-developed and deep as a traditional game, but employed the Move tech in a unique and creative way.  Let’s hope Sorcery is that game.

Sorcery is set for release Fall 2011.

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