Eidos removes XP from Thief


Fans of the Thief series grew quite restless when it was shown that the game would offer XP for doing certain things in the game, namely getting a Headshot. In a recent Q&A session with Nic Cantin and Daniel Windfeld, found on the Eidos Montreal Blog, the developer revealed the XP system has been removed.

Back at E3 this year during a gameplay demo of the game when the player registered a headshot on one of the enemies, it is clearly seen that a notification pop ups rewarding the player 40 XP by getting that form of a kill. Well, apparently fans of the series did not like that. They didn’t like that at all and thus started a rather big backlash towards the developer.

In response to this negative feedback, Daniel revealed, “I am happy to announce we no longer have an XP system in Thief.” He went on to say, “We wanted to put emphasis on stealing things, and put the rewards on the stealing aspect. We want to allow the player to decide the “how to” – we shouldn’t judge how the player wants to achieve their goal, only reward them for achieving it.” Nic followed up with, “At first, we wanted to outline the progression of the player with XP, but it was reducing our motivation to steal. The main goal of a thief should be to gain loot. Garrett is already the Master Thief, so we saw no need to have XP as a core mechanic.”

When asked if this response was directly a result from the fan feedback, Nic said, “It is more a design decision to add to our economy system and entice the player to steal more. But yes, the E3 reaction was right, rewarding killing like that was wrong for a Master Thief.”

So there you go, no need to be upset about the inclusion of XP in Thief, for now it is gone.

Written by Kyle Jessee

Kyle Jessee

Your lone Kentucky writer on staff. Loves the Big Blue Nation, rock music, and Resistance 2 (the best in the series).

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