PAX 2015: Hands-On Mutant Football League


This next game is one that I remember playing its predecessor, Mutant League Football, back when I had a Sega Genesis. At the time, I didn’t really care for football, but now I do and I’m very excited to see this game.

At PAX I got to sit down with the original creator of the game, Michael Mendheim, to talk about the pre-alpha.


So Mutant Football League is a seven on seven blitz-type football game where you control your team of mutants in a game of football. When you start off your play, you pick the play by hitting one of the buttons and it pops up a list of your possible plays (passing, running, etc.) and then you pick the general vicinity that you’ll throw the ball.

When you snap the play, you pull the quarterback back from the starting point and then hit the corresponding button for the player you wish to pass to. From there, the camera kind of goes to where the receiver is standing and you must wait for the ball before you start moving.

Almost immediately when you catch the ball, the other team will attack you. In this game, pretty much anything goes, so the other players can punch or hit you, and you must try to spin and run to get out of their way. Each player has a health indicator, and if they lose all of their health, they’re dead for the rest of the game.

While the game does well as a football game, it is also possible to play the game where all you do is try to take down the other player’s team by killing off their players. If you manage to kill off four of the other team’s players or or all of their quarterbacks, they will forfeit the game and you’ll win.

In addition to having to deal with the other team, you will also have to deal with traps and hazards on the field. I was told that every field has its own set of unique traps and hazards. When I was viewing the game at PAX, there were bombs or land mines on the field, and when the player went over it, him and a few of the other team’s players were blown up with tons of blood flying everywhere.


Also while I was there, I was able to see some of the dirty trick audibles that you could perform. In the demo, Michael was able to electrify his team of players and whoever touched him would be electrocuted and lose health.

The game is in its pre-alpha stage, but a couple of the features that are planned for the final game are the ability to kill the referee and have your running back wield a chainsaw, just to name a few. Michael said that the game is expanding and he’s also taking lots of input from the fan community, adding many of their ideas into the game. As far as multiplayer, the game can have up to four players locally or online.

I asked about how the deaths of the players work, whether they’re dead for just the one game or permanently, and was told that there will be the ability to play a whole season and players will have the ability to set whether the player is dead for just the one game or for the entire season.

While I did not get a release window, I was told that the game is targeting PS4, Xbox One, and Steam. The game is developed in Unity, so there are also plans to go to mobile platforms later.

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Written by Jason Honaker

Jason Honaker

A software developer for over 15 years, originally from St. Louis, MO and currently living in Seattle, WA. Started gaming in 1979 on the Atari 800 8-bit PC. I play all sorts of games, but am partial to RPGs and 3rd person brawlers and shooters.

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