Review: Logitech G633 Artemis Spectrum Gaming Headset


Product: Logitech G633 Artemis Spectrum Gaming Headset
Release Date: September 2015
Manufacturer: Logitech
Original MSRP: $149.99
This product was provided by the manufacturer for review purposes.
PS Nation Review Policy.

Audio Review:
The audio review for this product is available on Episode 441 of the podcast

The name Logitech has been synonymous with Gaming Peripherals for a long time but I’ll be honest, I’d never used any of their gaming headphones in the past. When I showed-up for my appointment at PAX Prime 2015 though, I was immediately presented with a pair of the G633 headphones for review and after speaking to one of the designers, I couldn’t wait to start using them.

The landscape for gaming headphones on consoles has changed considerably with the PlayStation 4, mainly because of the addition of a plug being included on the controller itself.

This simple addition allows just about any set of headphones to be wireless while still retaining a good deal of audio clarity. But instead of companies offering wireless solutions, higher-quality (and in most cases, higher-priced) wired headphones have been the norm lately.

Many of these headphones can reach $300+, and in most cases yes, the audio and build quality is superb. What can be lacking with these expensive headphones though is microphone quality, with a couple of exceptions.

So far, I’ve almost exclusively used the V-Moda M-100 headphones when I need to plug into the controller, but the G633 headphones have quickly taken that job over now when it comes to gaming on my PS4 and here’s why.


Let’s be honest, these headphones were built with PC Gaming in mind first with a few features only available when they’re paired with Logitech’s PC-based software.

When plugged-in via USB, they’ll light-up around the earcups on on the faceplate (which are controlled separately, so each “zone” can be set to a different color). Also, the headphones support both Dolby and DTS headphone codecs, but again only when plugged into a PC via USB and paired to their gaming software.

So instead of including the hardware for surround encoding, they’ve reduced the overall cost by offloading that functionality to the Logitech software. This software is also where you would setup which colors the lighting use, with 16.8 million colors available.

Also, there are four customizable buttons on the back of the left earcup which are setup via the Logitech Gaming Software. So on PC these are definitely a fantastic value, but what about using them on a console like the PS4 or the Vita?

… hold-up fantastically to those that cost double …
Along with the USB connection, they’ve also included a standard 3.5mm input and the G633’s can be used in passive mode just like any other pair of headphones.

The lighting obviously won’t work since there’s no power, but throughout hours of use with the Vita and PS4, these headphones hold-up fantastically to those that cost double what these do, and the clever hardware design is truly what sets these apart from the competition.

One key feature is the fact that when you’re plugged-in via USB, you can also plug another device into the 3.5mm jack so you can listen to music from your phone/tablet/player. Even cooler is that if you plug your phone in this way, you can also answer your phone without having to take the headphones off.

It seems like a trivial feature, but I’ve actually been doing it quite a bit, especially since I can finally listen to music while I livestream, but I don’t have to worry about copyright claims when I upload the replay to YouTube.


So, when plugged-into the DualShock 4 these function in a very similar fashion to most other headphones out there, and yes, the microphone works (we’ll get the mic quality a bit farther down though).

If you do have the means though, plugging into the PS4 via USB is really the way to go. If you do, the lights work but so does the built-in return channel (which only works via USB). This eliminates the problem that many sound-isolating headphones present, which is not being able to hear yourself when you’re talking.

Also, the volume wheel on the back actually works when these are powered, and that’s very helpful when switching between games. Another benefit is that you won’t have to contend with any wireless audio hiccups that can sometimes happen when plugged into the DualShock 4.

The star of this show though is the attention to detail in the actual hardware design. The earpieces can be turned ninety degrees so you can rest them more comfortably on your chest when you’re taking a break, and the headband never feels too tight on your head, something I tested for about eight hours straight.

The padding of the earcups themselves is plentiful and incredibly comfortable, even going as far as making sure that any seams in the fabric don’t come in contact with your ears or head.

… Microphone quality is fantastic …
Sound separation is fantastic across the board, and the bass response is better than most other headphones tuned for gaming. I had no problem hearing even the faintest footsteps, even with many other environmental sounds hitting me from all sides.

My favorite design feature though is the enormous amount of space inside of the earcups. There’s so much room for the sound to move all over the place before it actually gets to your ears, and to me they’re the headphone equivalent of being in a huge concert hall.

The microphone is also great. It folds up into the front of the left earpiece and also allows you to pull it even farther out.

To mute the mic, simply push it up a bit as if you’re putting it back into the earpiece, but you only need to go part of the way. Additionally, there’s a red LED light at the end which signifies when it’s muted and it’s easy to see in your peripheral vision.

Microphone quality is fantastic no matter if you’re plugged in via USB or 3.5mm and random party members seemed happy with how my voice sounded in chat. The mic is unidirectional and noise-cancelling, so background noise always stays at a minimum.

These also work with any inline mic on the 3.5mm jack as well, and yes, both mics will work at once if need be.


Obviously, we’re primarily focused on PlayStation here and so in those terms the Logitech G633 Headphones are still fantastic, even without some of the features that you can only get on PC.

They’ve become the only headphones that I use with my PS4 when I’m close enough to plug-in via USB and they’re fully recognized by the PS4 with no tricks or changes.

I love having the return channel via USB and being able to use the volume control on the back is much easier than holding the PS button to get to the sub-menu for volume changes.

But, being plugged-into the DualShock 4 works almost equally as well, with any degradation of quality falling directly on how the audio works through the controller.

… hard time finding more comfortable headphones …
We’ve posted quite a few headphone reviews lately and as you can easily see, most have been saddled with a more “premium” price-point.

The Logitech G633 Artemis Spectrum Headphones don’t compromise in the least, even though they’re half the price of most of the other high-end headphones that we’ve seen lately and that’s something very refreshing to see. Everything about these headphones screams “high quality” with a rugged build and superb audio quality.

The best part is that these are squarely aimed at gaming instead of others who view gaming as a “secondary focus”. Yeah, you do lose a few features on consoles, but that still doesn’t take away from the fact that these are better than what their price dictates.

You’ll have a hard time finding more comfortable headphones at any price, especially ones that sound this good and won’t have you pulling them off after a couple of hours because they’re pinching you.


* If you want more “traditional” wireless gaming headphones instead, Logitech G has your back with the new G933 Wireless Artemis Spectrum Headphones, which we’ll have for review very soon.



Written by Glenn Percival

Glenn Percival

Just a guy that loves games, movies, Golf, Football, and Baseball.

Editor-in-Chief, Video Producer, and whipping-boy

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