Review: BigFest (PSV)


Title: BigFest
Format: PlayStation Network Download (424 MB)
Release Date: December 1, 2015
Publisher: Sony Computer Entertainment
Developer: On The Metal LTD
Original MSRP: $9.99
ESRB Rating: E10+
BigFest is also available on PlayStation 4 and PlayStation 3.
The PlayStation Vita download version was used for this review.
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

BigFest has you playing an up-and-coming concert promoter with a trusty roadie as your tour guide. As you progress, you draw in more fans and bigger bands. You begin with a plain field and a stage and it’s up to you where to go from there.

The main point to the game is to keep your fans and bands as happy as possible and to give them what they want. You spend most of your time in game in an overhead perspective clicking on fans to see what they want or need. Adding to the gameplay are problematic concert goers like hippies, people with colds, and even vampires and werewolves. It plays itself out in a episodic manner, and I found myself playing through these episodes a few times to get more money and experience.

bigfest sc4

The main way your festival becomes bigger and better is with money from your fans. By setting up booths for food, drinks, and merchandise, you gain cash to upgrade and provide more utilities and comforts for the festival. It is important to set up as many shops as quickly as you can to bring in the money as fast as possible.

It is also very important to be diverse to make as many fans happy as they can be. I found that the amount of choices available for booths to be refreshing. Instead of having one or two choices you have several between food, beverages, and merchandise.

… I found myself replaying episodes to make some extra cash …
Another big thing to consider is upgrading the systems as the festival needs them. You will be upgrading sewage, the stage, mixing deck, and security. You will then be able to upgrade your merchandise tents and food stalls.

These allow you to bring in better services, such as better sanitary needs, better stalls, and lighting and video screens for your fans. I had a problem with the a considerable jump in cash spent for the upgrades and I found myself replaying episodes to make some extra cash.

As I progressed through the game, I found upgrading my equipment most satisfying since the system is smart and enjoyable. I kept looking forward to earning the cash to upgrade most of my services since even the smallest change made my festival better.

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As I said before, the main goal is to make your concert goers happy. BigFest makes it difficult at times to do that. At first, the fans really do help you maintain and further your concert festival, but as you progress they seem not to be able to make up their minds.

… there is no free play mode. …
I found this difficult, especially when going back with an upgraded festival, and some fans were complaining about things that were upgraded to the max, while other fans were applauding me for the same things. The AI seemed to not want me to be content on finding problem crowd goers and raking in the money.

My biggest complaint is that there is no free play mode. In games like these, after a few hours through the campaign I like to start a free play mode and do it all on my own with no instruction. BigFest is missing that and it’s a real bummer. Sure I could go through the campaign again, but it’s not the same as having a big festival started from the very beginning and seeing where I could go with no restrictions.

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Another hit to the game is the uninspired graphics which, overall, are plain and boring. Once in awhile, when a face shows up, it has no distinct features. The only well designed character is your roadie tour guide.

I found this too hard to really get into the needs of my concert goers when they had no faces and no real art design. While not a huge detraction, the graphics are just okay and I feel they could be better.

… you feel like you’re in charge of a huge concert festival …
Music is done very differently in BigFest. While only a small handful of tunes come with the game, you have an option to download more music after you play through the first campaign using Jamendo.

You can download eight songs at a time and you’ll be able to use them in offline mode. The music choices vary from pop to blues and there are no big name acts. These bands are all unsigned acts looking for stardom.

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This game is singleplayer only with no online component.

All in all, BigFest is a decent Vita game that brings something a little different to the system. The gameplay really makes you feel like you’re in charge of a huge concert festival. Getting a chance to upgrade the festival grounds makes you feel like you’re handling something big and at times unwieldy. While there are some minor problems with BigFest, it is overall a fun game.


* All screenshots used in this review were taken directly from the game using the Vita’s built in screen capture feature.

Written by Shawn Hiers

Shawn Hiers

Disabled gamer. Married Father of 5, and playing since the Atari days. I have a passion for all things Lego and an avid Toy Collector. I am also an huge Doctor Who Fan and can talk all things Who for hours 🙂

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