Review: Hitman GO: Definitive Edition (PS4/PSV/PSTV)



  • PlayStation 4
  • PlayStation Vita


  • PlayStation TV Compatible Yes
  • Cross-Buy Yes
  • Cross-Save Yes
  • Cross-Play No
  • Cross-Chat No
Title: Hitman GO: Definitive Edition
Format: PlayStation Network Download (PS4 546 MB) (PSV 544.8 MB)
Release Date: February 23, 2016
Publisher: Square Enix
Developer: Square Enix Montréal
Original MSRP: $7.99
ESRB Rating: E10+
Hitman GO: Definitive Edition is also available on PC.
The PlayStation 4 and PlayStation Vita versions were used for this review.
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

Audio Review:
The audio review for this game is available on Episode 463 of the podcast.

Hitman GO started on mobile devices and was one of the few games I was willing to play on my iPhone and iPad. If you’ve had some experience with the game don’t expect anything new here. This is called the Definitive Edition because it includes all the DLC from previous versions for free.

For those new to the game, it boils down the essence of Hitman into a turn-based strategy board game. You’re placed on a grid with enemies, weapons, and more, between you and your ultimate goal, either your target or the exit.

… it slowly ramps up the difficulty …
You start off looking at a large area, an estate, airport, opera, and then zoom down to a section. Making your way through, section by section gets you to your target. Along the way you can collect briefcases, throw rocks or cans to distract guards, collect and use weapons, use trap doors, and so much more.

The key to the game is how it slowly ramps up the difficulty, gradually introducing new mechanics as you move from level to level. At first, the guards don’t move. You have to come at them from the back or sides. If they’re facing you when you move within one space of them, they’ll see you and you’re done. It seems easy at first but you’ll soon be pulling your hair out over how to complete some of the levels.

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That’s because you’ll soon have guards moving along a set path, so you’ll either have to avoid them or time your moves to take them out before they see you. The next wrinkle is a pile of rocks, a can, or a tennis ball. Essentially something you throw the moment you move over its space. Timing, as always, is key because if no guards are near where you throw the object, they won’t hear it and you’ve wasted an opportunity for distraction.

The levels also start to award you for completing them in a certain number of moves, for collecting the briefcase, not killing any guards, etc. which helps to up the replayability factor, and with around one hundred levels, you’ll be kept quite busy. The downside is, once you’ve done everything you’re pretty much done. You’ll know the solutions from that point on.

… a quick do-over is one button away …
There is a hint system built into the game if you get stuck but it’ll cost you a valuable trophy on your way to that Platinum so for all you hunters out there, be wary of the quick and easy way out. Fortunately, tapping Square instantly restarts the level so if you find yourself about to get stuck, a quick do-over is one button away.

This was a touch screen game from the start allowing for a smooth transition to the Vita. You can also use the left stick but it’s nice to have options. Speaking of which, the touch pad on the DualShock 4 can be used instead of the sticks and it’s actually quite effective.

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There’s something about this game that just grabbed me immediately. The world of Hitman turned into a fancy board game of gorgeously rendered dioramas and moving pieces is really a sight to behold. The Vita version looks nearly identical to the PS4 and considering the game’s lineage, that’s to be expected.

I would have liked a little more control of the camera though. Sure you can move it around, but it always snaps back to the desired view of the developers. Either way, color coded enemies and items are easy to understand, allowing the player to focus on how to tackle certain puzzles without trying to figure out the roles of the enemies on the board.

… a smooth transition to the PlayStation family …
The audio is used very sparingly. Music is heard in the menus and between levels, but within the levels it’s typically just the ambient sounds of your location. You’ll hear birds chirping, pieces moving around the board, items thrown, and more, but for the most part it’s a very quiet experience.

For this particular type of game I find that to be a welcome change of pace. It allows the player to focus more on the puzzles with less distraction.

This game is singleplayer only with no online component.

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A standout title on Mobile devices, Hitman GO makes a smooth transition to the PlayStation family. While it can be maddeningly difficult at times it’s a really fun distraction. Because it was originally made with a Mobile market in mind, the levels can be pretty quick… if you can figure them out.

The slick design, clever puzzles, and fantastic presentation come together nicely for another great addition to the PlayStation 4, and Vita libraries. And hey, it’s PS TV compatible too!


* All screenshots used in this review were taken directly from the game using the Share functionality on the PlayStation 4.

Written by Josh Langford

Josh Langford

Josh has been gaming since 1977 starting with the Atari 2600.
He currently owns 26 different consoles and 6 different handhelds (all hooked up and in working condition) including all consoles from the current generation.

Josh is currently the US PR & Marketing Manager for Fountain Digital Labs and has recused himself from any involvement on PS Nation arising from posting or editing any news or reviews stemming from FDL.

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