Review: Blast ‘Em Bunnies (PS4/PSV/PSTV)



  • PlayStation 4
  • PlayStation Vita


  • PlayStation TV Compatible Yes
  • Cross-Buy Yes
  • Cross-Save Yes
  • Cross-Play No
  • Cross-Chat No
Title: Blast ‘Em Bunnies
Format: PlayStation Network Download (PS4 326.4 MB) (PSV 287 MB)
Release Date: March 8, 2016
Publisher: Nnooo
Developer: Nnooo
Original MSRP: $4.99
ESRB Rating: E10+
Blast ‘Em Bunnies is also available on Xbox One and Nintendo 3DS.
The PlayStation and PlayStation Vita download versions were used for this review.
A copy of this game was provided by the publisher for review purposes.
PS Nation Review Policy

To me, Blast ‘Em Bunnies feels like it belongs in a Carnival or Arcade giving out tickets for prizes. It’s the kind of game that at first glance definitely did not impress me. But as I played more and really found myself getting into this game, it finally dawned on me after the two hour mark that I was hooked and this was more than a mere arcade game.

Sure, it is a shooter with no real story. You are a rabbit protecting yourself from bunnies with an upgradable Carrot Cannon. It’s a simple premise for a simple game that will get you hooked for at least a few hours.

It’s essentially your typical horde mode where you fight enemies in rounds. You initially start out with three hearts and must defend yourself from each wave which gets progressively harder as you go. Also, the enemy types start to mix and match.

Blast 'Em Bunnies_20160308123212

Your objective is to last as long as you can and collect coins so you can purchase more hearts and upgrade your cannon. There are a few different enemies to defend yourself against, from the lumbering Walkers, to Grenadiers, and the swift and nimble Runners. You will eventually face Boss Bunnies as well.

Each enemy type comes with their own color: blue, yellow and red, with blue being the weakest and red being the hardest. The main way the game gets you to come back is through missions and medals. You have three missions that you can finish at a time and they will repopulate as you complete them.

… you have to change your tactics …
There is also a daily mission that is more involved and will take a while to complete. The medal system is your basic “do this” type of gameplay. It has little effect on the overall game but it plays into the addicting nature of this title.

The game also features power ups for your Carrot Cannon, such as Heat Seeking Turnips and a Corn Laser, which tend to change the pace of things. Although they do the same amount of damage, some fire slower than others so you have to change your tactics with some of these weapons.

Blast 'Em Bunnies_20160308123149

Blast ‘Em Bunnies also has a small upgrade system where you can buy more hearts for your Rabbit and change the effects of your main Carrot Cannon and the different weapons powerups.

When you first start Blast ‘Em Bunnies, you are directed to calibrate the DualShock 4 for motion controls. I have always found motion controls on the DualShock to be a little clumsy and not very accurate and this is still the case.

… an option to buy stages as DLC …
Luckily, with the R3 button, you can change controls from motion to the sticks. This is a better option to go with in my opinion, due to the fact that you will need precise aim in certain situations.

Unfortunately, there are some issues when it comes to different modes and stages in the game. There is only one stage currently and after a few hours it gets to be a bit boring seeing the same background. Also, there is only one mode to play, and I wouldn’t mind a second or third mode to change things up a little bit.

Blast 'Em Bunnies_20160308123250Blast 'Em Bunnies_20160308130812

There is an option to buy stages as DLC, which addresses that side of things but I would like to have seen more with the initial purchase. Which comes to a question – What’s more important, a cheap initial buy-in or additional content from DLC? I would like to see a ten dollar game with more content rather than having to piecemeal it together.

Blast ‘Em Bunnies is Cross-Save and Cross-Buy and it works fantastically. The game saves and syncs itself between the two versions so you never have to download from the cloud. It’s a nice little feature that gives it something that I wish some of the bigger titles would do.

… you want to play several rounds in a sitting …
The game is pretty much identical on the Vita with some minor issues that hinder the experience. The biggest problem is the controls. While fine on their own, when compared to the PS4 they are not as accurate because of the Vita’s sticks. I also found load times to be longer on the Vita.

A typical round lasts from either a minute to six or seven minutes. With this being the type of game where you want to play several rounds in a sitting, you lose a round or two because of the load times. Overall the PlayStation 4 is the best option for playing this title, although the Vita isn’t a bad way to play if you want to get a round or two in.

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There’s not much to say about the visuals. They work for what the game is. They are bright and cheerful, which adds to the aesthetic of the game. While not jaw-droppingly pretty, they get the job done even after hours of gameplay. The art design of the Bunnies is humorous and does a good job of being unique enough to distinguish their class types.

… at least a dozen hours in this …
The audio is standard for this type of game and makes me go back to thinking this belongs in a Carnival or Arcade. It’s supposed to be bright and and fun but after a while gets repetitive. I would normally turn the sound down but some of the enemy types such as Grenadiers have a audio clue that you will need to hear.

This game is singleplayer only with no online component.

Blast 'Em Bunnies_20160308123343

Blast ‘Em Bunnies is a blast (see what I did there?), and at points it can be addicting. The fun of reviewing games is in not always knowing what you will get, and I didn’t expect much from this title, but I was wrong. There is at least a dozen hours in this and I do recommend it.

From its addicting nature making you say “one more round”, to its Arcade-like roots, it’s just pure fun. I am afraid its repetitiveness will cause the game not to be played as much as it should be. It’s just a shame that the game is relying so heavily on DLC to flesh out the majority of the content.


* All screenshots used in this review were taken directly from the game using the Vita’s built in screen capture feature and the Share functionality on the PlayStation 4.

Written by Shawn Hiers

Shawn Hiers

Disabled gamer. Married Father of 5, and playing since the Atari days. I have a passion for all things Lego and an avid Toy Collector. I am also an huge Doctor Who Fan and can talk all things Who for hours 🙂

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